It may also be helpful to break up the issues into some groups.
1) There are bugs that cause the game to crash. I have no idea what % of the players are having these issues. I know I had them happen pretty often on release, but after the patches so far, they happen much more rarely.
2) There are things, apparently bugs, that cause certain parts of the game to not function as CA planned/desired. The lack of naval invasions is an excellent example of this. This kind of problem is bug-related and is affecting everyone.
3) There are issues, similar to the lack of naval invasions, that have in-game work-arounds that CA should fix eventually but players can compensate for at the moment. For example, I've experienced some issues with trade posts near Madagascar where you can't move ships off a trade post. The value of trade from each post also does not increase if you add another ship. Instead, you have to move 2 ships in at the same time, rather than adding them 1 by 1. Well, though I know I shouldn't have to, I can just build 2 trade ships, merge them, send them near the trade post, scupper the bugged trade ship, and then put the merged stack there instead. Yeah, it costs time and money I shouldn't have had to spend, but this kind of issues seems less important than #1 or #2 above since I can compensate for it on my own.
4) There are improvements to what IS in the game that we wish would be made. Many kinds of AI improvements, and probably some pathfinding issues, fit here. The game has AI and pathfinding routines, and they do work at a basically competant level most of the time, but it could work better. I know it seems stupid for a sole horseman to be trying to run through a house in a town instead of just going around it, but we have to remember that it's not a real guy on a horse down there, it's a bit of code that bumped into something it wasn't expecting and hasn't been told what to do in that situation.
5) There are features that look like they were in some build of the game, but weren't included in the final game. I think the Mugal empire is one, and maybe family trees too. These are things where there are bits of code and data in the game files that suggest a more robust feature, but you can't access it in-game. This is a gameplay opinion choice made by CA. We may disagree with it, but it's their game and they have the right to decide what's in it and what's not. Look at it this way, at least they didn't delete all the guts out. Since the guts are still in the game files, modders will figure out how to allow access to these features and fill in the unfinished parts for those of us who prefer that these bits be in the game.
6) There are things that CA never intended to be in the game at any stage of development that some players may wish they had put in. Maybe the end-of-game score card thing is a good example of this. I don't blame CA for these things not being in the game, since CA is entitled to decide what they want in the game and what they don't. They don't owe us these things, even if we think they should be there. I think all hotkeys in DOW2 should be remappable by the player, but apparently there was disagreement amongst the DOW2 devs on this and my side lost. Oh well. Hopefully modders can add things like this in, but I don't expect CA to put in stuff they never even considered putting in.
Bookmarks