Results 1 to 15 of 15

Thread: Disabling Vanilla Marian Reform requirements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Disabling Vanilla Marian Reform requirements

    what about the units themselves. for example, for the later Saka bodyguards and Baktrian Bodyguards, their apprearance is contigent upon this happening. if i can't speed it up by adding population, can i turn off that requirement for specific units?

  2. #2
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Disabling Vanilla Marian Reform requirements

    Quote Originally Posted by goosejn View Post
    what about the units themselves. for example, for the later Saka bodyguards and Baktrian Bodyguards, their apprearance is contigent upon this happening. if i can't speed it up by adding population, can i turn off that requirement for specific units?
    For the bodyguard units you need to edit the EDU entry by replacing the general_unit_upgrade atribuite with general_unit, I'll use Baktria as an example.
    Spoiler Alert, click show to read: 
    Code:
    ;471
    type             hellenic cavalry hetairoi kataphraktoi
    dictionary       hellenic_cavalry_hetairoi_kataphraktoi      ; Hetairoi Kataphraktoi
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          hellenistic_cavalry_hetairoi_kataphractoi, 10, 0, 1
    mount            grivpanvar horse
    mount_effect     elephant -1, chariot +2
    attributes       sea_faring, hide_forest, general_unit
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 1
    stat_pri         5, 47, no, 0, 0, melee, blade, piercing, spear, 200 ,0.4
    stat_pri_attr    ap
    stat_sec         11, 28, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
    stat_sec_attr    ap
    stat_pri_armour  29, 10, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -4, -1
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2924, 0, 80, 100, 2924
    ownership        romans_brutii


    and then disable the early bodyguards by deleting the general_unit attribute

    Spoiler Alert, click show to read: 
    Code:
    ;389
    type             hellenistic cavalry baktrian bodyguard
    dictionary       hellenistic_cavalry_baktrian_bodyguard      ; Somatophylakes Strategou (Baktrian Early Bodyguard)
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          hellenistic_cavalry_baktrianbodyguard_kambojas, 10, 0, 1
    mount            half armoured horse
    mount_effect     elephant -1, chariot +2
    attributes       sea_faring, hide_forest, hardy
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 1
    stat_pri         5, 39, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
    stat_pri_attr    ap
    stat_sec         11, 22, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
    stat_sec_attr    ap
    stat_pri_armour  14, 13, 3, metal
    stat_sec_armour  0, 0, metal
    stat_heat        4
    stat_ground      0, 0, -4, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2040, 0, 40, 60, 2040
    ownership        romans_brutii

    Just do the same with the respective bodyguards for the other factions and your laughing.
    Last edited by bobbin; 04-13-2009 at 17:17.


  3. #3

    Default Re: Disabling Vanilla Marian Reform requirements

    have you tried this for yourself?

  4. #4

    Default Re: Disabling Vanilla Marian Reform requirements

    i forgot to also ask....using the example of bactria, if i follow your suggestion, which bodyguard will show up, the early, or the katphraktoi?

  5. #5
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Disabling Vanilla Marian Reform requirements

    Quote Originally Posted by goosejn View Post
    i forgot to also ask....using the example of bactria, if i follow your suggestion, which bodyguard will show up, the early, or the katphraktoi?
    The Hetairoi Kataphraktoi wil be the bodyguard. I have done it myself.

    One thing to note is that if you do this in a current game only generals that come of age after the change is made will get the Kataphraktoi bodyguards.

    Also it has occured to me that if you start a new campaign your starting generals will have the old bodyguards as well, to change that you need to edit the descr_strat file.
    Last edited by bobbin; 04-14-2009 at 03:12.


  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: Disabling Vanilla Marian Reform requirements

    Is there a list of factions that get units from the vanilla Marian Reforms? I didn't see one in the reforms section of the FAQ thread.

    I'm thinking of starting an Epirus campaign and creating an empire in Italy but don't want to miss out (or have potential opponents not get the units if they'd make a big difference).
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  7. #7
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Disabling Vanilla Marian Reform requirements

    Everyone that does not have their own reform requirements uses the March of Time as a reference.

    Bobbin, I once had a mercenary Eastern General that suddenly gained Baktrian cataphract bodyguards when the reform came...
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO