Since there is a limit of 199 as the amount of provinces which can be included, and half of Eurasia is being represented on the strategy map, I think it is reasonable that Sardinia only has one province, especially seeing that it did not have an overly large population during 272 BC, and was controlled by only one *major* faction, the interior being tribes. The comparison with Sicily based on land area is kind of is kind of weak; it would mean that the steppes should be broken down into more provinces too, regardless of their sparse population. I could not find any online estimate of the Sardinian population circa 272 BC, but it could not have been close to that of Sicily, considering Sicily was a rich agricultural island supporting one of the largest cities in the Mediterranean, Syrakousai. I think that the EB team decided to devote three provinces to Sicily because a) it was an important crossroads of Mediterranean trade and a strategic island to hold, b) it was divided culturally and politically, being controlled by the Phoenicians in the West and Greeks in the East (not to mention its native populations, largely fallen under the spheres of influence in 272 BC), and c) It was the primary site of a very historic war during that period.
That being said, I am inclined to agree that if there were more province spaces, Sardinia should definitely warrant more than one, for the reasons already stated by Zarax, plus the fact that whoever controlled (coastal) Sardinia basically controlled (coastal) Corsica and the Tyrrhenian as well.
There is also the point about Nora being the Punic capital of Sardinia. Maybe this should be the case in EB2, with Karali as the docks and Olbia as a permanent fortress? Perhaps a permanent fortress in the interior of the island as well, occupied by Sardinian Eleutheroi, to represent the uncontrolled interior?
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