Quote Originally Posted by IRONxMortlock View Post
Yes but there are other in-game variables that your deduction is not taking into account... nation choice, strategies, cities taken, technologies researched, units produced, units produced in different cities on different years with different technologies and perhaps a different number of craft workshops constructed.... As you can see, the variables compound quickly to the point that we cannot be certain that we are comparing exactly the same thing. This is how bugs escape detection in the first place and why they are tricky to replicate in a complicated game like ETW.
True, but it doesn't help that instead of comparing what evidence is available most of these discussions just turn into mud slinging matches.

It would be interesting instead to compare notes and try identify what the critical factors are in determining whether the game runs successfully or not. If nothing else it would help CA actually identify what if any errors exist in their code.

As things stand at the minute you read some of these threads and are none the wiser what the problem is let alone whats causing it.