Poll: What unit that you usually use to end the battle (and causing mass routs)

Results 1 to 30 of 103

Thread: The Ultimate Battle Turning Unit

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: The Ultimate Battle Turning Unit

    I rarely build cavalry or elite infantry; I just find them cost ineffective. So I tend to rely on a combination of archers, phalanx and swamping the enemy from all sides, thus the levie option fits the bill for me.
    Last edited by WarpGhost; 04-21-2009 at 03:59.
    Death is its own reward, but so is chocolate



    from Ibrahim, for barbaric healthcare

  2. #2
    Guest Aemilius Paulus's Avatar
    Join Date
    Aug 2008
    Location
    Russia/Europe in the summer, Florida rest of the time
    Posts
    3,473

    Exclamation Re: The Ultimate Battle Turning Unit

    Quote Originally Posted by WarpGhost View Post
    I rarely build cavalry or elite infantry; I just find them cost ineffective. So I tend to rely on a combination of archers, phalanx and swamping the enemy from all sides, thus the levie option fits the bill for me.
    Use light cavalry. That is all I use in my current Eperios campaign. Prodromoi and Illyrioi Hippies are relatively cheap (~2.000 mnai), are fast, barely tire and their charges are jut as effective as any other cavalry. Since I never use even the heaviest of my cavalry in melee, light cavalry is all I train.

    Nothing in the game beats the effectiveness of a good old-fashioned charge in the rear. It does enormous amount of damage and has routed just about every unit I have ever encountered from the first charge. Fells like cheating, really. Even Triarii and Pezhetairoi, when engaged with another one of my units, can be routed with a single light mounted charge in the back.

    On the other hand, surrounding the enemy is slow and often ineffective, especially when done to phalanxes and elites. AP units, with clubs, axes, flaxes, etc solve this, but still, it is unnecessarily inexpedient, which costs you men.

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: The Ultimate Battle Turning Unit

    very sad indeed, the Spartans didn't have the "Frighten" attributes. In their description, the writer said that Spartans does indeed had a frightening effect in enemy morale...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO