anyone know where celtic punk is? Memphis is under siege by such a tiny force that he could probably drive them off easy (and its killing our income)
anyone know where celtic punk is? Memphis is under siege by such a tiny force that he could probably drive them off easy (and its killing our income)
Last edited by Cultured Drizzt fan; 04-21-2009 at 19:56.
Micheal D'Anjou
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As a GM, who have an in-game avatar, you must be ready to make decisions even if they could hurt your own avatar. I mean Civil War and everything involved with it.hey Ibn, If I am gamemaster that wont intefere in me playing will it? (you know what I am talking about ) if not what the heck I will be gamemaster, if no one objects.
Looks like there will be 3 candidates for the GM position: everyone, Cultured Drizzt fan, The Celtic Viking
Since CDF is always here and is pretty active and if no one have any objections then I would name him as the new Gamemaster.
I'll PM TinCow with these changes soon.
Thanks Ibn, that’s what I expected, I can be impartial don’t worry. The only thing I can think of is that I have some problem getting screen shots, they always come out to bloated and illegible. But I am definitely honored, and everyone If you really want the job I am ready to step down, I am still new to this and you could probably do a better job.
Micheal D'Anjou
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@ CDF: We haven't stated our capital (presumably it is Babylon, yes?), and I don't think we can have our own ranks yet, since we're still rebels, and not independent rulers.
and yes, this rebellion is going to be rather exciting
Last edited by everyone; 04-25-2009 at 03:44.
true, its just there for referense (we have 12 turns to go), and yeah our capitol is babylon. I will put that on there.
I wonder which royal army is going to hit us first?
Last edited by Cultured Drizzt fan; 04-25-2009 at 04:55.
Micheal D'Anjou
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"there was a dream that was once the Arche Selukeia... It shall be realized. These were the wishes of a dying man" *thump*
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
Lol! But the dream just happened to be of a monarchy, and I didn't kill my father!
... which reminds me of something I've wanted to incorporate ever since Ibn made me his heir: an assassination system. The problem is I don't know how to make it work. Perhaps we can take a look at the RPGs (no, not rocket propelled grenades, you warmongering bastards!) and go with a die roll of some sort.
Like, you send a PM to the GM telling him who you want attempt to assassinate. The GM then rolls two die and if it succeeds, the target dies. If it doesn't succeeds, he rolls one dice (or two, but I suggest one) to see if the assassin reveals who sent him.
If that system is adopted, we just need to decide how likely a roll should be to succeed. If we do it with two die for the first and one die for the second as I proposed, the possible outcomes would be these:
Roll 1: 2-12
Roll 2: 1-6
I'm thinking in the first roll we should normally have 2-8 mean the assassination fails. If my probability calculation is correct (please, challenge me on that!), it should be about a 36% chance of success. Or we could have 2-9 mean it fails, making it a 27% chance of success.
For the second roll, perhaps we have it like 1-2 means he gets away/dies before talking, 3-4 means the GM can decide whether he dies/gets away or supplies false information, and 5-6 mean he reveals the truth. Again, probability...
No Information: 33-66%
False Information: 0-33%
True Information: 33%
(The precise probability for NI and FI depends on the GM at a case-to-case level.)
The victim of the attempt would not know the actual result of that second roll, so he wouldn't know whether he could trust the information he got (if any) or not.
If the assassination attempt fails, only the victim shall receive the information (if any). He can then decide to make it public, to keep it secret, or only tell a select few - and he can of course choose to lie about it completely. For example, he can say it was revealed to him that X did it even though the assassin escaped.
We can also have it so that IG traits that increase or lower personal security matter, if we can figure out a good and balanced way to implement that. Perhaps have like a fixed sum like a character that has 3 or higher overall personal security score ("PSS") mean an attempt to assassinate him would have the 27% chance of success (2-9 = fail), a "neutral" PSS (where the PSS is between -2 and 2) have a 36% chance of success (2-8 = fail), and a -3 PSS or lower would have a 46% chance of success (2-7 = fail).
I hope I have explained it sufficiently. What are your thoughts about this? Do you have a better system, or do you have an opinion on mine? I will suggest it in this Council Session if we can come up with a good way to do it (or this way is accepted). I also think that this is something that even the rebels should be allowed to vote on, even though the rules forbid it.
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