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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Consolidated bug list

    Quote Originally Posted by Fisherking View Post
    Other odd trade theater bugs

    More than one faction on a spot.

    Unable to attack Pirate Fleets on a trade spot.

    At the moment in a campaign I am playing there is a Dutch and a Spanish fleet sharing the same trade spot. I can not attack the Spanish fleet, only the Dutch.

    I am also sharing a spot with a pirate fleet which can not be attacked.
    More than one faction on a spot seems to be a by-product of the bug that 'incapacitates' fleets on a trade spot. The fleets cannot be moved (only destroyed) and they do not trade. Once this happened to me and I forgot about the fleet for a turn. The next turn: a Dutch fleet was sitting on the same spot (while my fleet was still there) and trading away...

    Being unable to attack pirate fleets seems a by-product of the same issue...

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Thumbs down Re: Consolidated bug list

    I believe the whole interception mechanism does not work as intended. In the current version of the game, If I choose the option to intercept anybody passing by, while I am sitting in a fort, I get to DEFEND while sitting behind the walls. Come on,... if I am INTERCEPTING I should be the one in the field trying to chase the enemy that's trying to sneak by.

    The following example clearly shows that the current system is not working as intended (or does not have much logic to it).

    1. I sit in a fort with a FULL STACK.
    2. Two(!) enemy CAVALRY units try to sneak by aiming for my factory town behind the fort.
    3. I get the option to INTERCEPT.

    Decision path A:

    4. Fine, I choose the option to ATTACK.
    5. As we go into the battle-mode, enemy loses (without the battle even opening). Of course, cavalry cannot storm the fort (at least in the game)... And, come to think of it, probably did not intend to ATTACK my fort anyway. They were trying to SNEAK BY.

    ... if I chose not to go into the battle screen but rather auto-resolved, I would still win, but both sides would suffer losses.

    Decision path B:

    4. Fine, I choose the option to DECLINE ATTACK
    5. Enemy cavalry proceeds on their merry way to burn my town behind the fort (not attack my fort).

    Clearly, the side that intercepts should be the one attacking, not the other way around. Under the current system, the AI is forced to storm fully garrisoned forts with raiders (1-3 units). What's force, the AI is forced to storm forts with cavalry-only groups... Even the TW AI wouldn't do that unless forced to do it by the game interception mechanics.
    Last edited by Slaists; 04-22-2009 at 14:36.

  3. #3
    Member Member Rhuarc's Avatar
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    Default Re: Consolidated bug list

    Quote Originally Posted by Slaists View Post
    More than one faction on a spot seems to be a by-product of the bug that 'incapacitates' fleets on a trade spot. The fleets cannot be moved (only destroyed) and they do not trade. Once this happened to me and I forgot about the fleet for a turn. The next turn: a Dutch fleet was sitting on the same spot (while my fleet was still there) and trading away...

    Being unable to attack pirate fleets seems a by-product of the same issue...
    This is because once your units get stuck this way, the program sees the trade spot as open since your unit has for all intents and purposes been removed from further gameplay.

    To expand on this bug, I attacked a Spanish fleet on a trade spot and defeated them such that they had a few surviving ships which should have retreated. Instead, they got stuck on their way out of the trade spot. I think it was the 'retreat' part of the AI action that created the hiccup, not the battle itself. Needless to say I was still able to use the trade zone myself for the next 40 years while the Spanish lingered alongside in limbo.

    Forts: I had another similar bug with forts- the cause is related I think. I was occupying a Russian fort, in Russian territory, with my veteran eastern army and negotiated peace. This should have resulted in the return of all units in enemy territory. Instead, I found my stack of crack troops still in the Russian province, 'standing' in the of the fort spot, and completely stuck. It was eerily reminiscent of the trade spot bug. I think they again got stuck during the AI's attempt to 'retreat' them out of the fort back to my territory. I had no option to move them, could not bear to disband my best army, so I quit the campaign.
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world because they'd never expect it."

    "To me, boxing is like a ballet, except there's no music, no choreography, and the dancers hit each other."


    - Jack Handey

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