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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Patch 3!

    Thanks, can you try at some point to put a fleet near the carib or a bit east and/or north of that? Small army, 3-6 ships, all 3rd or higher rate. Best to have several of this same set up in the area and then click on them, and then (if you survive that) select a single ship in the fleet.

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  2. #2
    Member Member Grumfoss's Avatar
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    Default Re: Patch 3!

    I have found a small problem with naval battles I think.
    I have been putting my fleet into a double line and then grouping them. this works fine until one ship was pretty damaged so I tried to take it out of the group and get it out of harms way. However once I clicked to remove it from the group the whole group disbanded and when I tried to reform the group it ended up with all of the ships taking off in random directions no matter where I clicked them to move. The only way I could get them to go in the right direction was to click on each ship in turn and give it directions.
    I have also noticed that AI ships fire so much faster and seem to be much more accurate. Has anyone else seen this since the patch?
    May the Foss be with you....


  3. #3
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Grumfoss View Post
    I have also noticed that AI ships fire so much faster and seem to be much more accurate. Has anyone else seen this since the patch?
    Yeah. DOn't know if it's just perception, but the AI seemsd to get off a lot more volleys for each of mine now
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  4. #4

    Default Re: Patch 3!

    I brought it up in another thread and I think the economy system is bugged.

    When playing as Sweden in a campaign I noticed that the revenue of my cities wasn't showing up in my economy tab.
    If you look at the cities' income you'll notice the amount of money greatly exceeds the upkeep costs of both the Navy and Military. Also it should be noted that those are only some of my cities, not all of them. Shouldn't I economically making coffers of money per turn?

    It's like the game is back to MTW2 or RTW times where there is only taxes and trade, the entire region wealth system isn't being included, rather its being shunned and its discouraged in investing in region wealth. Is this a bug with patch installation or with the patch itself? Although some of you seem to be enjoying this level of difficulty, I'm pretty sure CA never intended for this to happen.

    Edit- Math Time!
    If you add income for the regions (is it including tax?) listed we get a wopping 116,186 per turn!

    Now added to the already listed income of 60,025, you get 176,221.

    Then minus the expenditure of 55,200 and I should be making a profit of 121,011 per turn.
    Last edited by Discoman; 05-01-2009 at 17:25.

  5. #5

    Default Re: Patch 3!

    More sound problems here. I am playing a battle where I have a full stack and the AI has 2 line infantry only. Everything going well while shooting explosive shot, but switch to carcass shot, right after the sound effect, fps dropped to below 10 and game CTD 20 sec. later. Fought a full stack on full stack battle on the turn before with no lag and no CTD. Reloaded and fought same battle again without using carcass shot, and everything was ok.

  6. #6
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: Patch 3!

    Wow. Thread did very well.
    I have had no CTDs since!

    Whoopity, Whoop, Whoop to that!

  7. #7
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Discoman View Post
    I brought it up in another thread and I think the economy system is bugged.

    When playing as Sweden in a campaign I noticed that the revenue of my cities wasn't showing up in my economy tab.
    If you look at the cities' income you'll notice the amount of money greatly exceeds the upkeep costs of both the Navy and Military. Also it should be noted that those are only some of my cities, not all of them. Shouldn't I economically making coffers of money per turn?

    It's like the game is back to MTW2 or RTW times where there is only taxes and trade, the entire region wealth system isn't being included, rather its being shunned and its discouraged in investing in region wealth. Is this a bug with patch installation or with the patch itself? Although some of you seem to be enjoying this level of difficulty, I'm pretty sure CA never intended for this to happen.

    Edit- Math Time!
    If you add income for the regions (is it including tax?) listed we get a wopping 116,186 per turn!

    Now added to the already listed income of 60,025, you get 176,221.

    Then minus the expenditure of 55,200 and I should be making a profit of 121,011 per turn.
    I may be wrong, I don't remember how it was pre-patch (never bothered to examine it closely), but perhaps you're only supposed to get your cut thru taxes. Increasing region wealth would increase the amount of gold that a 22% tax (or whatever) would grab for you.

    I'm not good at math, so try this: for each region, calculate how much of the region wealth the tax is (like Vilnius, find out what 20.8% of 6920 is) and see if all that equals the tax revenue listed in the national summary.

  8. #8

    Default Re: Patch 3!

    Quote Originally Posted by Graphic View Post
    I may be wrong, I don't remember how it was pre-patch (never bothered to examine it closely), but perhaps you're only supposed to get your cut thru taxes. Increasing region wealth would increase the amount of gold that a 22% tax (or whatever) would grab for you.

    I'm not good at math, so try this: for each region, calculate how much of the region wealth the tax is (like Vilnius, find out what 20.8% of 6920 is) and see if all that equals the tax revenue listed in the national summary.
    I think you're right and I think it's silly that it advertises the income in such a way that you really don't know how much you're getting by just looking at what's on the map. I'm not sure how it worked in the patch prior, but considering I could pay for 3 armies with just Paris I presume you got all of the region wealth + taxes.

  9. #9
    Member Member anweRU's Avatar
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    Default Re: Patch 3!

    Prior to the patch, you only got the taxes, not the region wealth. The patch seems to have made changes tax income, but it still is tax income.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  10. #10

    Default Re: Patch 3!

    Quote Originally Posted by FactionHeir View Post
    Thanks, can you try at some point to put a fleet near the carib or a bit east and/or north of that? Small army, 3-6 ships, all 3rd or higher rate. Best to have several of this same set up in the area and then click on them, and then (if you survive that) select a single ship in the fleet.

    Make sure you got top gallants and all the other movement enhancers for ships
    I have never ever had problems like that and I have had ships all over the ETW world with armies on board. I have had barely any crashes except going into a battle from the campaign map.


  11. #11

    Default Re: Patch 3!

    I must say I am pleased with this patch; the inclusion of armour and shield bonuses is most welcome.

    Of course there are still some issues left but it's fairly safe to say the storm has passed.

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