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Thread: Bug List (Post Patch #3)

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  1. #1

    Default Re: Bug List (Post Patch #3)

    Auto-merge ctd still with us. I think it happens if merging the units will result in one unit disappearing.

    Double trade bug. Another one from pre-patch that's still with us. Twice now, on different campaigns (GBR and Prussia), I get double the income from one trade partner. They appear twice on the trade screen, two seperate lines, both showing the same amount, and the total trade revenue amount at the bottom of the screen does take into account both 'routes'. In one game I was getting 5k+ from Spain... twice. Which was nice.

  2. #2
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Fridgebadger View Post
    Double trade bug. Another one from pre-patch that's still with us. Twice now, on different campaigns (GBR and Prussia), I get double the income from one trade partner. They appear twice on the trade screen, two seperate lines, both showing the same amount, and the total trade revenue amount at the bottom of the screen does take into account both 'routes'. In one game I was getting 5k+ from Spain... twice. Which was nice.
    That happens when a trade partner captures another trade partner's capital. Sometimes it corrects itself, and other times it doesn't.

    For e.g., in one pre-patch campaign it happened when when Russia lost Moscow to Sweden. Sweden appeared twice on the trade list, and the route was still to Moscow. It wouldn't correct after the Russians took back Moscow, so I had to cancel the trade agreement - I was losing money.

    IIRC, something similar happened in my post-patch French campaign, but it corrected itself. I would have to load it up, and see, but I think the Russians already took back Moscow.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  3. #3

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by anweRU View Post
    For e.g., in one pre-patch campaign it happened when when Russia lost Moscow to Sweden. Sweden appeared twice on the trade list, and the route was still to Moscow. It wouldn't correct after the Russians took back Moscow, so I had to cancel the trade agreement - I was losing money.
    How did you determine you were losing money? That's not making any sense to me, and as money is very tight in my new campaign I could stand to keep an eye on trade agreements that need to be cancelled. But again, no idea how i'd tell I was losing money from one.

  4. #4
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Babblearossa View Post
    How did you determine you were losing money? That's not making any sense to me, and as money is very tight in my new campaign I could stand to keep an eye on trade agreements that need to be cancelled. But again, no idea how i'd tell I was losing money from one.
    Trade routes that are blocked will not bring the income listed next to it. Check the trade window, it will give you the sum total of all trade routes. Then go to your economy window, you'll see that the trade income is less than the total trade value if a trade route is being blockaded. You need to keep track of the trade income in the income/expenditure screen, not the trade screen.

    For e.g., in my current GB game Sweden seems to have lost all its navy, and the Danes are blockading it. Inconveniently for me, 3K of my 18K worth of trade was being conducted with Sweden. So my actual trade income was only 15K. It shot back up to the full 18K when I canceled the Swedish trade agreement, and the goods were diverted to other partners.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  5. #5

    Default Re: Bug List (Post Patch #3)

    Campaign map zoom disabled
    Hadn't noticed this before patch, but can't be sure it's not an existing bug. Sometimes, and I can't offer any explanation of why it should happen, but the zoom (+) on the campaign minimap is disabled. You can zoom out to global view, and zoom back to theatre view, but the next level of zoom (half a theatre?) is disabled.

  6. #6

    Default Re: Bug List (Post Patch #3)

    Thanks anweru good tip, hadn't considered canceling the route as an option.
    Agree this is a bug though, if a port is blockaded for a year your merchants should eventually start shipping elsewhere.

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