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  1. #1

    Default Re: Bug List (Post Patch #3)

    Native territory graphics and building options
    Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
    a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
    b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
    Fac et Spera

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Native territory graphics and building options
    Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
    a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
    b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
    It's not just cosmetic. Native villages do not have any buildings that can be occupied by city defenders.

  3. #3

    Default Re: Bug List (Post Patch #3)

    AI pathing problems around Athens?
    In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
    Fac et Spera

  4. #4
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Bug List (Post Patch #3)

    I don't think that it has to be a pathing problem. In my current campaign Sweden is defending its capital in the same way.
    Tosa Inu

  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    AI pathing problems around Athens?
    In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
    I've seen this too, especially around Stockholm.

  6. #6

    Default Re: Bug List (Post Patch #3)

    Has anyone noticed America is more bugged than Europe and India (least bugged imo)? I get more naval CTD and more campaign map CTD (British) than I did when I was Prussia, where I basically stayed in Europe the whole time. I haven't had a fleet or campaign map CTD in India yet.

  7. #7
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Bug List (Post Patch #3)

    Why is the USA able to recruit company infantry in the US? The rest of the major powers is only able to do that in the Indian theater.
    Tosa Inu

  8. #8

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Marquis of Roland View Post
    Has anyone noticed America is more bugged than Europe and India (least bugged imo)? I get more naval CTD and more campaign map CTD (British) than I did when I was Prussia, where I basically stayed in Europe the whole time. I haven't had a fleet or campaign map CTD in India yet.
    In the recent daily update at the com they id'd the naval ctds as an issue with calculating too many possible place a ship can move to, so the further a ship can move the more likely the crash ( explaining why moving slow ships into a stack fixes it ). maybe your indian ships are slow? Oh, wait, the india map is much smaller, so that still fits for naval at least.

  9. #9

    Default Re: Bug List (Post Patch #3)

    Division of Labor Info Error
    The Division of Labor tech unlocks the level 2 Trade Port. However, the level 2 Trade Port does not appear in the list of buildings that the tech unlocks in the research info pane.
    Fac et Spera

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