Results 1 to 30 of 45

Thread: Administrative penalty - does it ever recover?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member anweRU's Avatar
    Join Date
    Jan 2009
    Location
    Bangor, ME
    Posts
    342

    Default Re: Administrative penalty - does it ever recover?

    Quote Originally Posted by AussieGiant View Post
    Beware making blanket statements about how that actually works because they have probably had some PhD Econ's dude create the system. It's just a question of understanding it.
    If they did, that person's PhD is worthless, for several reasons. Two major ones are:

    - The supply & demand system is missing one crucial consumer - your own populace. Britain, and most of the rest, did not build empires so they could trade with others. They did so to supply their own demand - for raw resources and to develop markets for their own (home built) goods.

    - Your commodities are distributed among all of your trade partners, such that all trade partners get all types of commodities. What is wrong with that? You end up exporting goods to a nation that produces more of that good than you do!
    Ancestry: Turkish & Irish. Guess my favorite factions!

  2. #2
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Administrative penalty - does it ever recover?

    Quote Originally Posted by anweRU View Post
    If they did, that person's PhD is worthless, for several reasons. Two major ones are:

    - The supply & demand system is missing one crucial consumer - your own populace. Britain, and most of the rest, did not build empires so they could trade with others. They did so to supply their own demand - for raw resources and to develop markets for their own (home built) goods.
    I thought about that, but with a bit of a stretch of imagination the local demand (and consumption) IS modeled in the game already through the increase in wealth by constructing certain types of buildings. The wealth is the base for estimating the tax income of provinces so, in effect, local trade gets taxed and contributes to taxes.

    One can see the goods ready for export as 'surplus' that's left over after the local consumption.

    Quote Originally Posted by anweRU View Post
    - Your commodities are distributed among all of your trade partners, such that all trade partners get all types of commodities. What is wrong with that? You end up exporting goods to a nation that produces more of that good than you do!
    This part bugs me too: someone producing sugar to the extent of being able to export should not be importing it at the same time.

    What bugs me more though is that a single pirate ship can blockade an obscure Caribbean island and effectively blockade ALL of the faction's North American trade, while trade routes form other provinces to Europe are obviously open on the campaign map. It does not make any sense.

    Also, it seems, home province can have numerous trade ports, but, as long as ONE of them is blockaded ALL of maritime trade ceases. That PhD truly must be quite useles.
    Last edited by Slaists; 05-13-2009 at 17:49.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO