Broadly, I agree with you Slaists. I find v1.2 much more fun -mostly due to the changes that have cascaded through from the changes to economy. I'm not however too fond of a system that doesn't operate in a way that is rational or bounded by realism.
Your point regarding my (lack of) control of goods is a good one, but if the appetite or size of the market is such a vital issue (as it could be), it would be much more accessible and user-friendly for such things to be explained in the game (a tool tip explanation would do). Especially as this game is as much about the economics of empire as the conquest required to enable it.
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