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Thread: Administrative penalty - does it ever recover?

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  1. #1
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    Quote Originally Posted by Slaists View Post
    I think, you you said it clearly yourself: you're making 10,000 to 14,000 PROFIT per turn in 1725. That's more than enough in my opinion. Actually, in my GB campaign I was making close to 50K in turn profits around 1765... and I had around 500K in my treasury post patch 1.2... Ok, not millions as before the patch, but 500K is still sufficient to take a player through decades of total war with no trade whatsoever. My 2 cents: the new econ system is fine.
    Broadly, I agree with you Slaists. I find v1.2 much more fun -mostly due to the changes that have cascaded through from the changes to economy. I'm not however too fond of a system that doesn't operate in a way that is rational or bounded by realism.

    Your point regarding my (lack of) control of goods is a good one, but if the appetite or size of the market is such a vital issue (as it could be), it would be much more accessible and user-friendly for such things to be explained in the game (a tool tip explanation would do). Especially as this game is as much about the economics of empire as the conquest required to enable it.

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    Quote Originally Posted by alh_p View Post
    Broadly, I agree with you Slaists. I find v1.2 much more fun -mostly due to the changes that have cascaded through from the changes to economy. I'm not however too fond of a system that doesn't operate in a way that is rational or bounded by realism.

    Your point regarding my (lack of) control of goods is a good one, but if the appetite or size of the market is such a vital issue (as it could be), it would be much more accessible and user-friendly for such things to be explained in the game (a tool tip explanation would do). Especially as this game is as much about the economics of empire as the conquest required to enable it.
    I agree about the documentation (lack of it). This must be the worst documented TW game released so far.

    As to economics: that part is very 'dumbed' down in all of TW games, ETW not being an exception. If you want an engaging economics game, try either Civiliasation IV or Europa Universalis In Nomine version. About the latter: beware it's quite tedious (way more than any of the TW games) actually whereas the former lacks any historical context and neither of them have real time battles.
    Last edited by Slaists; 05-13-2009 at 17:57.

  3. #3
    Member Member anweRU's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    I enjoyed the original Civilization game immensely when I was an undergraduate. Actually, I enjoyed all of Sid Meier's games. I purchased my first computer so I could play Pirates!...

    I think I will switch to playing Civ IV after giving E:TW patch 1.3 a try, whenever CA releases it.
    Last edited by anweRU; 05-13-2009 at 18:06.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    Some folks on twcenter supposedly have confirmed that town upgrades (including your own) boost demand for commodities and the price on the world market. Someone destroyed all of his own town upgrades and the price of the commodities tanked as a result.

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    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    I know plenty of situations where countries even now, import good they already have.

    Sugar in Australia for example.

    I'd love to see CA make comment on how the economic model work in more detail.

  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    Quote Originally Posted by AussieGiant View Post
    I know plenty of situations where countries even now, import good they already have.

    Sugar in Australia for example.

    I'd love to see CA make comment on how the economic model work in more detail.
    But does Australia also EXPORT sugar at the same time?

    Also, Australia is a huge country. I could see how it would make sense to import (by sea) sugar to North Western territories rather than land-transport it from the East. Maybe that's the reasoning (if any was applicable) also in the game's terms.

  7. #7
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Administrative penalty - does it ever recover?

    Quote Originally Posted by Slaists View Post
    But does Australia also EXPORT sugar at the same time?

    Also, Australia is a huge country. I could see how it would make sense to import (by sea) sugar to North Western territories rather than land-transport it from the East. Maybe that's the reasoning (if any was applicable) also in the game's terms.
    That's the irony. We are one of the main cane sugar exporters in the whole world. The Queensland interior is basically a big sugar cane plantation.

    So yes...we sell and buy the same thing.

    Crazy stuff hey. Seems a little like the AI.
    Last edited by AussieGiant; 05-13-2009 at 19:36.

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