The other thing I noticed though its harder to verify, is that the manoeuvreability of the steam ships seemed to be worse that the sailing vessels. Which again is contrary to the unit card stats. Mine seemed to have a really poor turning circle which was why they ended up going in circles round the sailing ships, the problem was that because their turning circle was so poor they spent a lot of their time making wide turns which took them out of range of their targets whilst the 6th rates were able to operate on interior lines and blast the hell out of them. As I said earlier 'Red Indian's circling a wagon train sprang to mind at the time.' In the end I found the only real solution was to charge the 6th Rates head on and take the two or three broadsides in order to get in amongst them.