It may be easy for you but it sure is not for the AI.
When you look around all the factions are feeble and destitute and never recover.
The AI is having trouble adapting to the economic changes that made it more difficult for the players. So now instead of facing challenging opponents with large armies and fleets you only face meager opposition.
Before the changes I took the required provinces and had enough money to hold off any attacks. I would expand to perhaps 30 regions.
Now in order to build troops effective enough to hold may primary areas I have to take 50 or more regions to have enough money. So every campaign turns into world domination, even if that is not what I am playing.
The AI doesn’t have the funds to put up good opposition. It is stretched to the limit and can’t cope with the changes.
It is still the same game with the same battle AI so you are going to win, it just takes longer and there are fewer large fights, especially at sea.
The AI now builds churches everywhere because it can be developed to the top but it never has funds for higher level building of other kinds. It can not afford any more than anyone else to build the levels that cause unrest because there is no money for garrisons.
I do the same thing. I need field armies and not garrisons. When there was more money in the game it was no problem to do both. Now that it is tight the AI builds cheap troops and buildings that don’t require a garrison.
The AI and the game were balanced to the old values and now it need lost of rework.
Further changes are going to so weaknesses in much the same way. When one thing gets changed it causes a chain reaction. People will adapt but the AI is going to require a lot more work.
Let them sort it all out before you yell too much.
Yes I know I have done a lot of complaining about the changes because it slowed the game down so much. But now you are only beginning to see what needs adjusted so it can get back to the level it was before.
Bookmarks