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Thread: Artillery Fire at Will

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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Artillery Fire at Will

    Yes artillery is still a very buggy thing.

    I have seen howitzers destroy units and never select a new target…just fire on the same spot. At other times it targets the nearest unit.

    There are still issues with limbering and unlimbering. Things are still odd when you try to target specifics areas, locations, structures, and units.

    There is also a path finding issue with it. Units should not walk through deployed artillery but they seem to prefer doing that.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  2. #2

    Default Re: Artillery Fire at Will

    Quote Originally Posted by Fisherking View Post
    There is also a path finding issue with it. Units should not walk through deployed artillery but they seem to prefer doing that.
    Oh dear yes, I think i've seen this in every TW game, any unit anywhere in the vicinity of artillery always decides the sensible path from point a to point b is 20 steps to the left, in front of the firing guns then swing slowly towards point b with an occasional dawdle to wait for the cannon to salute them.
    it's not improved a bit in this version.

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