These updates still make me much more patient and hopeful about the patching/improvement process.
These updates still make me much more patient and hopeful about the patching/improvement process.
Fac et Spera
And the fact that they seem to be based on the responses on threads like these so they actually answer some of our questions.
"We'll give them some AI even though were are nowhere ready:"A nice picture but... no word about a huge breakthrough in regards to CAI or BAI...
May 22nd
We're currently experimenting with a new campaign AI technique called 'faction focus'. This causes the AI factions to assess certain nations as a threat at startup and then focus their efforts on eliminating or defending against that country. This makes the aggression process more streamlined and more 'proactive' on the part of the AI, in the sense that it makes a judgement on its national neighbours and others and focuses aggression based on that and subsequent world events.
This is in very early stages and is really a test tech at this stage, so we can't say with certainity whether it will make it into any forthcoming update.
We're now entering a British bank holiday weekend which means the next daily update will be posted on Tuesday 26 May. Naturally some of us will be working on fixes and issues over that time. We continue to focus the majority of our effort on addressing the remaining issues with Empire whilst increasing performance.
More details of the free units will appear shortly.
Enjoy your weekends!
Kind regards,
Kieran
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
And today an other update:
May 26th
Several smaller fixes today including:
1. Battle - Routing units will now no longer seek to garrison structures if they have utterly shattered. This was caused by conflicting priorities.
2. Campaign diplomacy - Repeated make deal/break deal actions by the AI have been eliminated. This was caused by a similair logic issue as the repeated region attempts issue.
3. Campaign diplomacy - Added weight/potency to the 'backstabbing' variable. When AI/player makes an alliance and breaks it shortly afterwards this now has a more significant effect.
4. Campaign map - Trade route bug where small ships indicating trade animations 'jumped' across theatres has now been fixed.
Hope you all had a good weekend.
Kind regards,
Kieran
Tosa Inu
Thanks Kieran, keep up the good work!
Fac et Spera
Posts like that make me feel loved.![]()
and for today
May 27th
Today's fixes include:
1. Campaign AI - The campaign AI now properly garrisons towns after capturing them, reducing the likelihood of the captured region immediately falling into rebellion. Thereby increasing expand and hold tactics from the AI. This issue was originally caused by improper balancing of future unrest values.
2. Audio - Updated the miles dll in order to fix an issue causing 'popping' sounds on the low pass filter.
3. Audio - Group movement and unit melee sounds fixed so that noticeable phasing is reduced.
4. Campaign AI - Crash bug on AI turn identified and fixed.
There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
The balance at which AI nations do this is also being examined, in line with previous updates about 'backstabbing traits' and the like.
Kind regards,
Kieran
edit:
note this!
Well if you have it now than that is a change but cut the BSThere's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
We know how to read the diplomatic section and once at war they have stayed at war!
Let‘s hope it has changed!
Last edited by Fisherking; 05-27-2009 at 18:24.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
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