So, are you dealing with Indian Mercenary Infantry in your rebelion too?
So, are you dealing with Indian Mercenary Infantry in your rebelion too?
Didz
Fortis balore et armis
I saw the very same things in my GB and Fr campaigns. The US will form most often when either Cherokee or Iroquois capture, but cannot control, one of the 13 colonies' provinces.
I also saw that the US has "company infantry" as it's main infantry force. No idea why though -are they supposed to be anachronistic war-of-independance US mercenarcy forces?
Sorry, i meant to add that but must've forgot. Yes, i sailed a sloop and a unit of militia over to check them out once i read your post, they have Indian company linemen. I don't know if they can recruit them from their towns or not, but that seems to be the mainstay of their armies that spawn when they arise from a rebellion.
Seems a bit odd, the US have their own Continental Line Infantry units, so I fail to see why they need to borrow the Dutch East India Company's. The only reason would be that US players complained about the inability to prevail over British Redcoats with the standard militia and minutemen units early in the rebellion. But essentially that was the case and I don't see why the Dutch should be added to the US Army mix just to make it easy for them.
Do other rebellions get fully trained line infantry regiments from the outset, can't say I've seen may rebellions so I don't actually know?
Last edited by Didz; 05-27-2009 at 10:49.
Didz
Fortis balore et armis
That's the whole point though... any rebel faction starts out weak. If Britain had come down on America with everything they had in history, the rebellion would have been squashed like a bug, but when you're at war with like 6 different nations on every single continent that's impossible, and so it grew and grew and grew and prevailed. That's how it should be in the game too. It should start off weak, and if whatever country is dominating the region at the time leaves them alone, or can't come down on them hard enough, then they should become more capable, not start off with awesome infantry right from the start, because Indian company linemen really are quite awesome.
As for other rebellions, i have no idea. Karelia, that north-western most province that Russia begins the campaign with has rebelled in every campaign I've ever played since the patch came out, so perhaps you could start a campaign as Poland or something close to Karelia so you can see what they rebel with, as they usually rebel on the 3rd or 4th turn, even earlier sometimes.
There's also a particular province on the eastern side of India that keeps rebelling from the Mughals in my game. It never rebels to Maratha, it always becomes its own faction called the Maratha rebels, which makes no sense, but whatever. They always start with generic low-end Indian units, like swordsmen and militia musketeers, and occasionally a unit or two of demi-cannons.
This must simply be a bug. As you say Didz, the US has it's own Continental line infantry -why is it recruiting India Company infantry, which any EU power can recruit in India, in the US?
Anyone tried the RTI part 4?
I'm sure it's a bug. Probably just a typo in the code or somthing silly.
Yes! I've completed the whole Road To Independance Campaign and I've played the US Campaign, but I never got to recruit Dutch mercenaries. I had to make do with militia and minutemen until I could train Continental Line infantry.
Didz
Fortis balore et armis
How do you know they are Dutch though? Do the units speak Dutch on the battlefield? From your screeny above they could be US India company infantry, just teleported through time and space.
Have you tried RTI part4 since patch 3?
Don't be silly, time and space didn't exist yet because they didn't have clocks or a tardis.
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