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Thread: Resident Evil: Omega [Concluded]

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  1. #1
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    In light of the recent item trading rules, it is quite possible that we have certain people go out and forage only. People who have a gun and no ammo instead camp at the guard post to add to rating. So the people who can find ammo can pass it to those who have a gun and or dont have ammo. This way, stuff can be spread out nicely and those that have essential items don't get massacred by the zombies when they are alone....

    Of course you have to take into consideration the mafia guy... I'm wondering.

    Foragers would likely constitute of people with higher ratings for offense/defenshe as why would the single zombie for now be mad enough to attack the barricade with at least 2 people in it... soon to be more I hope. I recommend a minimum of 4? or 3? for now. This way we can maximize the usage of manpower as well as make sure we would likely have more people. Of course, this all depends on the fact that you can survive a zombie attack in day phase if your rating is nice and high and you have a lovely weapon.

    Thoughts people?

    Edit: If people somehow can survive an attack when the force attacking them is weak eg: 1 zombie, this is a plus for this idea as that will mean 1 less person or so gets converted in the day phase eh?
    Last edited by Death is yonder; 05-29-2009 at 09:04.
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  2. #2
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    Quote Originally Posted by Death is yonder View Post
    In light of the recent item trading rules, it is quite possible that we have certain people go out and forage only. People who have a gun and no ammo instead camp at the guard post to add to rating. So the people who can find ammo can pass it to those who have a gun and or dont have ammo. This way, stuff can be spread out nicely and those that have essential items don't get massacred by the zombies when they are alone....

    Of course you have to take into consideration the mafia guy... I'm wondering.

    Foragers would likely constitute of people with higher ratings for offense/defenshe as why would the single zombie for now be mad enough to attack the barricade with at least 2 people in it... soon to be more I hope. I recommend a minimum of 4? or 3? for now. This way we can maximize the usage of manpower as well as make sure we would likely have more people. Of course, this all depends on the fact that you can survive a zombie attack in day phase if your rating is nice and high and you have a lovely weapon.

    Thoughts people?

    Edit: If people somehow can survive an attack when the force attacking them is weak eg: 1 zombie, this is a plus for this idea as that will mean 1 less person or so gets converted in the day phase eh?
    From hosts point of view, I reckon two is enough to man the barricade.. Surely there won't be too much zombies on the earlier stage..

    Though thats assuming that theres no mafia. If theres for example.. three player and two of them are mafia... Then we will be in trouble.


    Quote Originally Posted by Beskar View Post
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  3. #3
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    Things are bad...we need to get some guns....and run "Left for dead style"

    anyway....I am a....(I hate this role more then most things in life....) Country Singer....Daniel Nashville....man...I hope pevergreen eats me and rips out my vocal cords...

  4. #4
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    I have a question..regarding our hit point.

    At what stage of hitpoint should we start panicking?

    Like if our Hp falls below 30 or something, do we turn into zombies?


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    You die when HP reaches zero. Even failed zombie attacks lower your HP.
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    Ah I see.

    Cheers


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  7. #7
    Looking for a Cul pRit Member Khazaar's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    I am Claude Jacksonville, gas station clerk. But the theme has gotten to me, I´m shitting my pants already although nothing has happened yet.

    Vote: No lynch

    Action: Forage
    Last edited by Khazaar; 05-29-2009 at 10:46.

  8. #8
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Resident Evil: Omega (In Play)

    Unaction, Action: Man the Guard Post we need someone else on it, and I will probably die if I try foraging.....
    Last edited by Cultured Drizzt fan; 05-29-2009 at 21:23.
    Micheal D'Anjou
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