And now it is the glorious first of June:

June 1st:

- Some signficant work on multiplayer campaign beta code today, with some synching issues fixed and UI/game options being 'wired in'. Allowing players to select turn time properly.

- Further additions include new game unit art being integrated into the latest build for the new free units. The replacement units will now override default units for their given faction, giving different nations more variety.

We're also working to get you further details of the free units which will all be released shortly via Steam, they will be worth the wait.

Kind regards,
Kieran