Results 1 to 6 of 6

Thread: CTD: Definite problem with General's and Ports

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Forward Observer's Avatar
    Join Date
    Mar 2001
    Location
    Little Rock, Arkansas,USof A
    Posts
    1,138

    Default Re: CTD: Definite problem with General's and Ports

    I've had a similar CTD issues when trying to land specific units out of an army and not just the general.

    In other words, I took a full stack army into a port, but decided that I only needed a couple of units to either add to an army already on land or simply perform garrison duty. In trying to disembark two selected units of the larger army, I got a CTD and neither of the units were the General's group.

    It's my theory that certain, or maybe even random units, get created with corrupt files or they become corrupted enough that they will always cause a crash at certain transfer points--usually ports.
    Just as a test, I wondering if you have a different army with a different general available to see if the same thing happens at the same port. The idea being that it could simply the particular general's unit in your situation and not just any general's unit.

    Also try to see if the same general causes a crash at a different port.

    Advancement in rank or chevron levels could be a source of corruption. These port CTD's used to be worse, but I think the developers been systematically eliminating some of these crash point bugs . Obviously they haven't found them all yet or maybe just haven't really isolated the root cause of the issue.

    Cheers
    Last edited by Forward Observer; 06-03-2009 at 16:49.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  2. #2

    Default Re: CTD: Definite problem with General's and Ports

    Quote Originally Posted by Forward Observer View Post
    In other words, I took a full stack army into a port, but decided that I only needed a couple of units to either add to an army already on land or simply perform garrison duty. In trying to disembark two selected units of the larger army, I got a CTD and neither of the units were the General's group.
    Me too. Trying to split up a stack in a port = CTD regardless of unit type.

  3. #3
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: CTD: Definite problem with General's and Ports

    Quote Originally Posted by jsberry View Post
    Me too. Trying to split up a stack in a port = CTD regardless of unit type.
    this i agree with
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  4. #4
    Member Member mmk's Avatar
    Join Date
    Feb 2006
    Location
    Munich, Bavaria
    Posts
    66

    Default Re: CTD: Definite problem with General's and Ports

    I would like to add the CTD that usually kills my campaigns: If yI fight enemy fleets that contain merchant ships and I capture and add some of those to my fleet afterwards I usually have CTDs when I trying to split the fleet in merchantman and warships.
    If I keep the fleet mixed (captured merchantman and warships) and move them to the next trading spot - no income from this trading spot.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO