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  1. #1
    Member Member Irenaeus's Avatar
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    Default Re: Whoops

    Similar to the original question of the thread, I've been playing as the Romani and noticed I can build a Type 1 government in a city in deep Sahara (will have to look tonight to see which one it is). Is this a bug? If not, why is this considered part of the Roman homeland?

    One last quick question (apologies if it's been asked before lots, but I haven't seen it) - I noticed that not all Type IV governments allow recruitment of allied generals. Is there a reason for this? For instance, in Arabia I've had to ship my recruited generals over the Red Sea from the Sudan area.

  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Whoops

    Deep Sahara?

    Did u conquer "Eremos?"

    That was desert region, not intended to be captured...

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  3. #3

    Default Re: Whoops

    Quote Originally Posted by Irenaeus View Post
    Similar to the original question of the thread, I've been playing as the Romani and noticed I can build a Type 1 government in a city in deep Sahara (will have to look tonight to see which one it is). Is this a bug? If not, why is this considered part of the Roman homeland?

    One last quick question (apologies if it's been asked before lots, but I haven't seen it) - I noticed that not all Type IV governments allow recruitment of allied generals. Is there a reason for this? For instance, in Arabia I've had to ship my recruited generals over the Red Sea from the Sudan area.
    Question 1- Though I am not sure where they have been found, Roman forts have been found in the Sahara. I'll try and do some research on this today.

    Question 2- Have you installed Bovi's fix for recruiting generals? Its been up for a while now and adds a few generals to the recruitment pool of several provinces which were missing the ability.

  4. #4
    Member Member Irenaeus's Avatar
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    Default Re: Whoops

    Thanks to both for comments. It's not Eremos, but I can't remember which one it is - I will look this evening and post a screenshot (I remember seeing it when I played as Romani in v.1.0 a few months ago as well). Also, Nirvanish - do you mean Fix #2 in Bovi's sig, for "missing general recruitment"? The answer is no, but that is because it describes Nomadic factions, which I am not using. The problems are not just in "nomadic" areas (e.g. the Steppes), but all over the place (e.g. Arabia, Africa). Would it help if I installed it?

  5. #5
    Member Member Irenaeus's Avatar
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    Default Re: Whoops

    Update - here is a screenshot of the city in question, which is Tuat. I can build a Region 1 government here, and hence a level 5 native barracks. This doesn't really help me though, since I can't train legions etc here, so is only of use economically. Still, any thoughts? There is also a building of "Victory Conditions (Western Greek)" that I cannot destroy, by the way.

    Glad to see the forums back up, by the way - thanks to the people who made it happen :)

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Whoops

    Some of the script markers placed in those Saharan cities are in the same building trees as existing buildings. One of those "Victory" buildings is in the same group as the Homeland, Expansion, Alliances buildings. Because of this, it confuses the system and allows for Type1 governments. Just ignore that fact and place what you should be permitted, you won't get much of an advantage for a Type1 there anyways.


  7. #7
    Member Member Irenaeus's Avatar
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    Default Re: Whoops

    I see, thanks for the explanation, I will change it to a Region 2 government to fit in with the neighbouring cities.

  8. #8
    Member Member Darius's Avatar
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    Default Re: Whoops

    Technically it should be only type III and IV gov seein how far south it is.
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