Results 1 to 30 of 821

Thread: Resident Evil: Omega [Concluded]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member atheotes's Avatar
    Join Date
    Apr 2007
    Location
    metaphysical Utopia...
    Posts
    2,914

    Default Re: Resident Evil: Omega (In Play)

    Quote Originally Posted by spL1tp3r50naL1ty View Post
    I'm having a lot of trouble understanding what that whole thing means, not making fun of you or saying it's stupid. I really am so tired right now I don't understand what you're saying.
    As you can obviously tell, English is not my first language and my writing skills are abysmal...

    let me make another attempt...
    YLC said "so our unknowing mafioso is someone with a night ability, and used their ability on Diana last night."
    my qn: if someone does a night action, wont they receive a feedback? Wouldnt that feedback create some doubts atleast to them? i guess what i am trying to say is that it is highly unlikely that someone could be the mafioso unknowingly....
    Last edited by atheotes; 06-09-2009 at 18:17.

  2. #2
    Cthonic God of Deception Member ULC's Avatar
    Join Date
    Nov 2006
    Location
    In the swirling maddening chaos of the cosmos unseen to man...
    Posts
    4,138

    Default Re: Resident Evil: Omega (In Play)

    Quote Originally Posted by atheotes View Post
    As you can obviously tell, English is not my first language and my writing skills are abysmal...

    let me make another attempt...
    YLC said "so our unknowing mafioso is someone with a night ability, and used their ability on Diana last night."
    my qn: if someone does a night action, wont they receive a feedback? Wouldnt that feedback create some doubts atleast to them? i guess what i am trying to say is that it is highly unlikely that someone could be the mafioso unknowingly....
    It's possible they have it figured out by now to an extent. I myself am not sure how it would work out - it's possible that they attack randomly based upon vote patterns as well, and exchange of items, having someone else's ability used on them, etc. We don;t know the trigger, so we can't be entirely sure.

  3. #3

    Default Re: Resident Evil: Omega (In Play)

    So you're saying this couldn't work like Psycho mafia did, where the guy kills unwilling/knowingly?

    It's not your english it's my poor reading skills lol

    I'm not sure why I show signs of infection, maybe it was my proximity to someone else who was sick, if you recall I did save someone last night, putting me in good proximity to a zombie so..

    I dunno...
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  4. #4
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
    Join Date
    Dec 2008
    Location
    Faerun, but when I am not insane the USA
    Posts
    3,487

    Default Re: Resident Evil: Omega (In Play)

    you know what is funny, I thought the exact same thing when I heard from DIY,I thought what if he is the agent and this will help him make some kind of super virus? then I realized how stupid that sounded and just gave him the herbs. I dont believe that case on Khazaar either, he is just being cautious, as we all should. If we are saying that the killer kills due to special actions they use or item trades then It would Appear I am off the hook. I can change one vote on the tally as my special action, and both of the item trades I have done are still alive to speak about it.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  5. #5

    Default Re: Resident Evil: Omega (In Play)

    Hmm... alright then, I wasn't too convinced it was like Psycho Mafia, but this sort of confirms it's not at all like it.

    Well it doesn't confirm it yet...
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  6. #6

    Default Re: Resident Evil: Omega (In Play)

    Hmm... alright then, I wasn't too convinced it was like Psycho Mafia, but this sort of confirms it's not at all like it.

    AS far as we can right now at least.
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  7. #7
    Semi-Corruptible Member White_eyes:D's Avatar
    Join Date
    Nov 2007
    Location
    Roaming the Great plains...
    Posts
    4,244

    Default Re: Resident Evil: Omega (In Play)

    I think if Khazaar is going to be a team "keep to himself" he should go and face the zombies....Unvote:Tratorix Vote:Khazaar

    YLC why have you failed so badly to get anyone lynched??? I have a feeling we are running out of time......The zombie horde grows larger....

  8. #8
    Looking for a Cul pRit Member Khazaar's Avatar
    Join Date
    Dec 2008
    Posts
    480

    Default Re: Resident Evil: Omega (In Play)

    I freely offered the herb to anyone who asked for it, you can check the thread. I think the dispute between me and DiY is sorted. I can´t see the keep it to himself thing and I don´t see what your vote will do other than kill a townie. Please reconsider...

  9. #9
    Semi-Corruptible Member White_eyes:D's Avatar
    Join Date
    Nov 2007
    Location
    Roaming the Great plains...
    Posts
    4,244

    Default Re: Resident Evil: Omega (In Play)

    *shrug* I think ATPG is hinting that if we fail to lynch people....we are just going to make the Horde Unstoppable and lose...(As seen by our fail attempts at lynching him....>.>)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO