To the Author of this thread, you should also add in Stone Age Total War, I am currently thinking of it right now...It would be awesome to get people to club each other and throw pebbles at each other...![]()
To the Author of this thread, you should also add in Stone Age Total War, I am currently thinking of it right now...It would be awesome to get people to club each other and throw pebbles at each other...![]()
I hope you are joking.
With this current battle system, I would like to see the pike and musket era, but it may simply just be too complicated for an average player. CA would never do it.
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- Proud Horseman of the Presence
My early memories is Chinese kids playing Counter Strike in internet cafes... boy that game was popular back then, wonder if the popularity remained till now.
That's going a bit too far backwards I think. Everyone likes a TW game about the past and history but going to the prehistoric age? I think the engine is much better suited for a more conventional warfare (though the pebbles part would be a laugh). The earlist possible period CA could circle around Sargon of Akkad and the formation of the Akkadian empire, but even that wouldn't make a great game because of a lack of factions and poor infrastructure, plus limited army selections.
Oh yes they loved that game, infact, many still play it now. DotA and Counterstrike are still in heavy demand there.
You have raised a good point there but I also been thinking, why not a World War I? There are hardly any games relating to World War I on the market these days, kinda boring killing the Nazis all the time. (Although Company of Heroes might of taken that honor.)
The Great Total War(the great war) would be a good one in my opinion, although it may need a computer that requires a similar processor like Empire Total War.
Last edited by coalition; 06-16-2009 at 13:16.
It's been said a million times, but I suppose I'll just say it again. WW1 represented such a massive shift in the way wars are fought that it really wouldn't work for the present TW engine. With WW1, you see a divergence from conventional warfare with companies, rank and file, to more of a war of attrition, with trenches, staring contests, and the occasional mass charge that would either result in the gaining of a few hundred meters for one side, or complete failure and the death of thousands. And you really can't represent that in a game which focuses on individual little battles the way the TW engine does right now. (Don't even get me started on trains and airplanes!
It's the same with Stone Age, anything short of a fantasy Stone Age game would be difficult to represent, because Stone Age peoples didn't fight in organized ranks. Even just compiling the research to create factions, cultures, and cities would be hard enough
I'm not saying they're bad, just virtually impossible to do with the present format of the game. If the engine were changed to make it possible to represent that type of warfare, I'd love a WWI-Present day type game (1914-1919 is way too short of a time period), but until that happens, I stand by my requests for a 1500-1700 TW game.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
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