oh ho! i see another who likes to use german words in english sentences! welcome brother!
p.s.: im takin german next year (hopefully). anything i should know?
oh ho! i see another who likes to use german words in english sentences! welcome brother!
p.s.: im takin german next year (hopefully). anything i should know?
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It's incredibly similar to english. The big trick is getting around Masculine, Feminine and Neuter nouns as all are treated differently. E.G. you have three ways of saying "the" depending on the noun being der, die, and das resepectively. This also impacts word endings among other things.
The big trick with any foreign language is to not seek to translate word for word into english, but rather focus on statements and thoughts.
Also in Part three the new "resistance to foreign occupation" resistances certainly don't help matters. A -12 hit to unrest for liberating a colony not only makes things difficult but doesn't make any sense.
I get the feeling the RTI campaign hasn't received any thought or testing in the patch process.
i dont think its necessaril the RTI campaign, it is just that everything that has been changed for more difficlty.
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wow, major changes. just loaded it back up, and i now have only 5000 a turn. previously i made at least 12000 a turn.
but this is the same with all the campaigns; like in my marathas campaign, i could afford (with the only new territories as mysore and goa) to maintain 4 full stacks. post-patch, i could barely afford to upkep 1.
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That's right it is, only the RTI campaign was built for 1.0 and introducing new players. Just like any other pre-patch save game your left with an almost untenable situation at start, but the AI fares far worse. If one can weather three turns of the AI throwing everything it has on the map at them they'll do fine as it's gravy after that.
i agree; it is more of a semi-tutorial than serious campaign up until chapter 3. still, it should be easier than the others.
also:
unfortunately, this is true with just about every single game with a.i. they send everything they have, then either: dont produce units OR continually crank out units, but send them out in 1 and 2-unit armies constantly. together, they could be a serious threat every few turns. however, they dont do this so..................
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