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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Servius1234 View Post
    I don't play any MP, so maybe I'm missing something, but I've found every artillery piece in SP to be practically useless. They're far too inaccurate, and kill far too few soldiers to be worth the slot. I'd much rather have another unit of Line Infantry than any of the artillery pieces currently in the game.

    And a note to the devs, please don't read my comment above and nerf Line Infantry units so that artillery units look better in comparison. I like the Line Infantry units. They're big and resilient. They're the anvil to my cavalry's hammer. I think they work great, so please don't nerf them. Instead, I guess we either need to find a way to improve artillery or I will just continue to not bother with them.

    The only things cannons seem to be okay at is blowing up forts. But with every infantry unit getting grapling hooks, and no way to repair damaged city walls, there's really no reason to bring artillery to an SP battle. Their opportunity cost is too high given their ability.

    On the patch, can't wait!

    Unfortunately I must agree with you. Most of the time artillery does not pull its own weight. Its impact on the battlefield is negligible. Even the exploding round and incendiaries are not likely to do much damage except to the random cavalry unit.

    Shrapnel is consistently fired high or otherwise much to long or short.

    In single player I see no cause to shorten range or make ammunition less accurate. Less accurate can only mean that it starts to kill your own troops.

    From what I see of it, the only explanations is that all the “gun bunnies” are recruited from the blind.

    Mortars were at one point fairly accurate in 1.0, but now they have trouble hitting large buildings and special rounds do not seem to damage buildings.

    What I think the real shame is, is that many players insist on having units altered rather than think about the tactical problem and use a different approach.

    Most any fool can tell you not to mass troops in the presence of concentrated artillery. You disperse and present a poorer target. Close rapidly with the enemy. Or otherwise find a means to silence the guns.

    A long thin line takes less casualties to artillery (even exploding shells) than a deep formation. It still handles everything but cavalry.

    It is not CA’s place to make the tactics we choose work. Rather it is the place of the player to develop tactics that defeat or neutralize the threat.
    Last edited by Fisherking; 06-21-2009 at 16:21.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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