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  1. #1
    Member Member mmk's Avatar
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    Default Re: A New Patch, New Problems

    Pirate ships now attack merchantmen on tradespots! Darn!!!

  2. #2

    Default Re: A New Patch, New Problems

    Quote Originally Posted by mmk View Post
    Pirate ships now attack merchantmen on tradespots! Darn!!!
    W00T! More cannon-fodder = more XP for my Royal Navy

  3. #3
    Member Member Elmar Bijlsma's Avatar
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    Angry Re: A New Patch, New Problems




    My England campaign was all the way up to 1799 prior to the patch. Anticipating problems with playing a modded game post patch I turned off auto-updating on steam so I could complete my campaign successfully. Imagine my surprise then when I clicked on the game to complete those last turns that the game started to update anyway. NOOOOO!!!!! I cancelled and looked around the net for a bit. Try as I might I could find no way to play the game without it updating. Sure enough, update fuxxored my game.

    Thank you CA, for bringing me Steam, the most annoying system to ever get between me and a game. Outsourcing ways to foul up my gaming experience, are we? And you guys were doing such a bang up job of it yourselves! :(
    Only the most lazy of pirates is stopped from playing the game yet I, a legitimate customer gets his game interfered with. Thank you, thank you, thank you.
    Could you PLEASE, for the love of all that is good, allow me some control over the game? What did I ever do to you? Why are you guys at CA thinking it's okay to be treating me like this? It's not.
    Fix or do sumfink!
    Last edited by Elmar Bijlsma; 06-23-2009 at 02:05.

  4. #4
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: A New Patch, New Problems

    Nothing wrong with the Steam system, it is great having your games up-to-date and bug free.

    However, Empire: Total War is the exception because CA tries to kill bugs with more bugs. First they were the flies, so CA coded in some spiders... ... ...
    Days since the Apocalypse began
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  5. #5
    Member Member Phog_of_War's Avatar
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    Default Re: A New Patch, New Problems

    I seem to suddenly have a video memory leak. Prussia 1705.

    What ever the problem may be I am sure CA will hotfix it. God i hope they do.
    Genius by birth, slacker by choice.
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  6. #6

    Default Re: A New Patch, New Problems

    Quote Originally Posted by Phog_of_War View Post
    I seem to suddenly have a video memory leak. Prussia 1705.

    What ever the problem may be I am sure CA will hotfix it. God i hope they do.
    Pretty much the same ol memory leak from before lol.

  7. #7
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by Phog_of_War View Post
    I seem to suddenly have a video memory leak. Prussia 1705.

    What ever the problem may be I am sure CA will hotfix it. God i hope they do.
    Pretty certain that's not patch related, personally find 5-6 battles the average prior to a ctd, or loss of map integrity.

    The game's an incontinent resource eating monster.

  8. #8
    Member Member Phog_of_War's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by Prodigal View Post
    Pretty certain that's not patch related, personally find 5-6 battles the average prior to a ctd, or loss of map integrity.

    The game's an incontinent resource eating monster.
    True, however this is the first time for CTD by memory leak. And I have somehow avoided CTD for the last few months. Just seemed odd, thats all.
    Genius by birth, slacker by choice.
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    I have all the morality of a drunk eight-year-old and the self-awareness of a cold bag of ham, but in my occasional windows of clarity, even I'm cognizant of the fact that I am the last person on the planet who should have access to unstoppable mental powers. -Dan O' Brian @ Cracked.com

    Ja Mata, Tosa Inu

  9. #9
    Member Member Skott's Avatar
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    Default Re: A New Patch, New Problems

    For those afraid that the game will update upon start exe. I would suggest disconnecting the cat5 cable at the back of your pc. I know a person shouldnt have to do it but it will certainly stop it from updating and forcing the game to let you play in offline mode.

  10. #10

    Default Re: A New Patch, New Problems

    Quote Originally Posted by Beskar View Post
    Nothing wrong with the Steam system, it is great having your games up-to-date and bug free.

    However, Empire: Total War is the exception because CA tries to kill bugs with more bugs. First they were the flies, so CA coded in some spiders... ... ...
    There is everything wrong with Steam.

    I am fully able to update my games myself, and anyway, many programs include their own search for updates which then allow you the chance to install when you are ready. It's hardly a rare technology.

    Steam is absolutely unwanted and unneeded.

  11. #11
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by Marcus Caelius View Post
    There is everything wrong with Steam.

    I am fully able to update my games myself, and anyway, many programs include their own search for updates which then allow you the chance to install when you are ready. It's hardly a rare technology.

    Steam is absolutely unwanted and unneeded.
    I mean, a really handy distribution network with minimum fuss, auto-update and a host of very good features which allows you to install without need of a CD, quickly fix issues without a total re-install and all other extremely useful benefits.

    versus

    SecuROM with can never be removed from your computer, very buggy, hijacking spyware piece of rubbish which only allows you to install your game 3 times, regardless of machine, penalising customers greatly which is bundled with every EA game from Spore, Sims, etc. If you don't update, it can cause your game to simply stop working.


    Now, which one would you prefer? I can tell you now, if you had SecuROM, you wouldn't even be playing Total War by now as you probably would have used up your installs already due to rubbish coding on CA's end.

    Stop blaming Steam and start blaming CA. It is not Steams fault that the programmers can't code their own games.
    Last edited by Beskar; 06-23-2009 at 21:29.
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  12. #12
    Member Member Didz's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by mmk View Post
    Pirate ships now attack merchantmen on tradespots! Darn!!!
    Yep! thats the first thing that happened to me post-patch, only in my case it wasn't the pirates but the Dutch trade fleet from the neighbouring trade port that attacked my trade fleet on its trade port. Took me a bit by surprise, I'd got used to trade ports being immune. What was worse was that the Dutch Trade Fleet consisted of one Fluyt, a sixth rate and a brig, whilst mine was just indiamen. Its certainly going to make the trade theatres a lot more lively now.

    The only other thing I've noticed so far is that musketry seems to have got even less effective. but I'm not sure if thats the patch or the fact that I'm playing French.
    Last edited by Didz; 06-23-2009 at 09:26.
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  13. #13
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by Didz View Post
    The only other thing I've noticed so far is that musketry seems to have got even less effective. but I'm not sure if thats the patch or the fact that I'm playing French.
    Musketry isn't less effective, it's the units that have been downgraded. Militia now have an accuracy of 10! in V1.2 it was around 15-20. The same goes for line infantry, their drill (accuracy and reload) scores are now lower too -along the lines of Russian line inf from v1.2.

    I was playing Dutch on H, although the trade theatre shenannigans have spooked me a fair bit so I might play an aclimatising campaign as Prussia :)

  14. #14
    Member Member Didz's Avatar
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    Default Re: A New Patch, New Problems

    Quote Originally Posted by alh_p View Post
    Musketry isn't less effective, it's the units that have been downgraded. Militia now have an accuracy of 10! in V1.2 it was around 15-20. The same goes for line infantry, their drill (accuracy and reload) scores are now lower too -along the lines of Russian line inf from v1.2.
    So it is the patch then?

    I thought it was just a feature of the French Infantry, I just got charged and overrun by Dutch armed peasants who didn't even bother trying to fire. It was more like a battle from MTW, my infantry were using fire by ranks and not hitting a damned thing.

    I think the modders will have to correct this as its gone too far the other way now. I was lucky in the Dutch battle that I still had a couple of the old pike units in my army and they managed to fight the armed mobs off.
    Last edited by Didz; 06-23-2009 at 10:07.
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  15. #15
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: A New Patch, New Problems

    I guess it's to make elite/guard units stand out more. In 1.2 and before a 3 chevron line infantry unit was more or less equivalent in reload and accuracy to a guard unit. Now it'll take about 5 chevrons (at a guess) to get line inf to guard level skills.

    Given the changes to miltia, i worry for firelock armed citizenry. They'll only be usefull manning guns on a fort now!

  16. #16

    Default Re: A New Patch, New Problems

    Quote Originally Posted by Didz View Post
    I thought it was just a feature of the French Infantry, I just got charged and overrun by Dutch armed peasants who didn't even bother trying to fire. It was more like a battle from MTW, my infantry were using fire by ranks and not hitting a damned thing.
    In every TW game made, French infantry fails

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