Wow. I think that's the first time anyone's said something like that. :faints:
Feros was nasty. It took me a couple of deaths before I succeeded :sees Monk's eyes glowing with a desire to strangle and adds hastily: I figured out a few things which you'd be able to use as well should you find you want to go back to the game.It's. Just. Impossible. I fancy myself a damn good ME player, but even my Biotic jugglers who made Sarren into a kittykatcat on Hardcore could not even get passed Feros on Insanity. I run into enemies who are walking refrigerators with the regen powers of wolverine and they can two shot me with their shot guns.
The first is what weaponry to use. You have the spectre X weaponry? If not then there's your first problem; you need the most powerful weaponry you can get in order to be competitive. The spectre X shotgun has a good knockback effect on it. Add in the level X rounds which have the knockback effect on them (hammerhead?) and two level X upgrades which significantly increase weapon cooldown. Now a third to one half of your shots will knock over the enemy it hits, and you can fire pretty much constantly. Shotguns fire in a spread pattern, naturally, so you can knock over more than one enemy if you're lucky. Give your two allies the same setup. The idea is to shoot at anything which is standing until it falls over, prioritising the closest targets. If nothing is standing then shoot at the closest target on the ground. If the Asari clone is there get her ASAP! She is the single biggest danger. It takes forever to kill the creepers but they go eventually.
The second key was about how the waves of creepers are triggered. Each time you damage the tendril thingies more creepers are activated so kill the initial lot of creepers, put a shot in the tendril, clear the next wave, and repeat until the tendril is gone and no creepers remain. Be careful not to accidentally catch a tendril with the spray of your shotgun!
The third key was space. Don't be afraid to walk backwards as you shoot; the areas you have already cleared will remain free of enemies. You should already know to keep the heck away from the creepers unless you want to die; distance is the single defence you have. There are a few points in that area where you can save your game once the enemies are gone. Certain points make for good defensive standpoints, mainly doors or anywhere else the creepers are funnelled tightly towards you.
The main thing to do with the AI team members here is to keep them close to you so they don't shoot a tendril and trigger a wave you aren't ready for. It doesn't matter much if they die so don't risk yourself or break your target priority to protect them. Their shotgun suppression is very useful and it does get a lot rougher if both are dead, however I (barely) survived that situation a couple of times before the end.
Be methodical. Be patient. Don't take any risks. Knock them down, clear them out, catch your breath, get back into position, start the next wave. When an entire room is complete try to save, backtracking if necessary to get far enough away.
If you're still trying to get to the underground part, the shotgun tip still works. Be heartless; kill the afflicted instead of knocking them out. The lightside option is near-impossible to pull off.
In the end Feros wasn't that bad. The boss in the lab or the run through zero gravity at the end, gah! Double gah!
I played insanity as a soldier, a class which gets little love because has no fancy powers. I suspect that helped me think in the right direction - when all you have is a gun you have to use everything the environment gives you and think smart. Your character can wave a hand and disable several enemies at once; mine had to work with an assault rifle and cover. When a Krogan comes charging at your character you'll levitate him and that's that; I had to find a solution based on my guns and the terrain. When there are too many Krogan to lift my approach continues to work where yours stalls. The soldier's extra health and shield power don't make much different on insanity; it was still possible for me to die in an instant with immunity.
Get a spectre X pistol, give it upgrades which stop it overheating and boost the damage it does versus the enemies you face, and activate your maxed out marksman and shield powers. Now your character has a better damage output than my soldier and almost as much defence. Use cover, fight smart, and if you use Kaiden and Wrex then you have a combo of the most useful tech/biotic powers for disabling enemies on characters who can handle a gunfight. If there's a powerful enemy like an armature then order your team to use their powers on them, otherwise you can leave them to their own devices without much trouble.
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