I played it when I got sick of being told how badly I was missing out by everything PC gaming related. Don't recall exactly how long after release that was; the game wasn't old, by any means.
I don't play many FPS. It's not a genre I enjoy, and the ones I do play tend to be the story heavy types and/or ambitious in ways other than pretty graphics and shooting things with bigger guns. Games which 9 times out of ten sold badly. Half Life was pushed at me over and over again, everywhere I looked. Relentlessly. It had the best story, the best levels, the best weapons, the best atmosphere, the best bestest best ever! Each time I looked at the game I saw nothing special. But hey - there's got to be something about it, or there wouldn't be so much gushing about it, would there? So I got it, played it, and waited for the amazing to hit. And waited. And waited. And eventually quit out of tedium, uninstalled, and wondered why the game had earned so much adoration.
Then Half Life 2 came out. Same thing again, except I didn't buy it until the Orange Box. I brought that for Portal, and gave HL2 a go since there was no reason not to. I quit in some section with a fiddly, dull swamp bike thing because I couldn't take the mediocre any longer.
Thief: The Dark Project. Released within weeks of Half Life and did the same thing - but far better. It also had a decent, unusual plot, not a rehash of the bog standard, tired "Oh noes! Aliens!". I certainly played that before HL1; I got Thief on release week thanks to the strength of the demo.The mystery-nature of the storyline, with bits and pieces uncovered through overheard bits of conversation
Numerous predictable encounters where you knew the character would die in seconds or otherwise remain out of reach. Characters I didn't care about, and who offered no interesting dialogue in their 5 second life span. I have hazy memories of a bunch of "Gordon, push that button! Oh No, I've been eaten!" and that's all. Clearly nothing made an impression on me.and numerous short-lived encounters with hapless scientists and Barneys
I can't remember whether it was Jedi Knight or it's expansion pack, Mysteries of the Sith, which had NPC conversations you could overhear if you didn't run around scaring the civilians. Either way that predated HL by around a year.
See, I heard that a lot at the time. I've heard it a lot since. The telling thing is that I do not recall a single one of those setpieces. Yet I remember many things about games far older.the stupendous scripted events which made the world seem like it was reacting to you,
Very few games scare me, at all. I could count them on one hand, after many years of gaming.the game was damn scary in parts
Seamless apart from when they were loading, and in my experience they loaded a lot. The individual sections were small. Jedi Knight: Dark Forces II offered larger, more complex levels with less loading 1997! Thief had similarly incredible levels. It's hard to be impressed with small and boring maps which tile together to create the impression of a single building when you know you could have large, interesting maps which tile together to create a more engaging building with less loading.The seamless environments were unique as well, with only brief pauses for loading the next section to keep the immersion factor going.
It just didn't have anything to appeal to me. When you find the level design, combat and plot to be dull then having to turn around and head back isn't good news.The epic journey just to get back up to the surface, only to find it swarming with the military when you arrive, forcing you back down into the depths to survive.
A character I primarily remember as something people obsessed over and took copious screenshots of which filled the comments pages in magazines. In gameplay? Barely remember him at all.Not to mention the G-man.
Brace yourself: I found that famous intro to be quite boring. Yup, that word again. Granted this was the first intro I'd had to walk through. Pity that it was one I'd have hit the esc key midway through if I'd been given a choice. I'd have preferred a good intro which I watched or a boring one I could skip, to a boring one which I couldn't skip and had to keep pushing buttons for.It also has possibly one of the best game intros I've ever seen: no cutscenes, everything was done in-game.
And I have to disagree with you. Sorry. HL just didn't touch me at all - it offered nothing which I could like, and presented a weaker, cheaper versions of things I'd seen elsewhere. Where it did offer something new I preferred the old way, or wished that they had used it in a better fashion.All in all, I do have to disagree with you heavily. I mark HL1 as one of the landmarks in FPS evolution. I put it up there with Wolf 3D, Quake 1, Thief, Descent, and Farcry.
Hehe, from the amount of Thief related answers here maybe I should turn the question back, and ask when you played it? At the time few people played it. It was only years later that Thief started to get much notice.
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