Considering I am the designer though, I will feel left out - I'll have the best idea of whom not to pick on, and understand my overall percentage for defeating someone.
In fact, such would be the fate of anyone who designs it, although my system seems to have significant support so far.
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Sorry YLC, you and Zim must make great sacrifices to create a great game for everybody.![]()
I week or so ago, I had suggested a tournament while Zim and I were discussing events and had even begun making preliminary rules. Seeing as I most probably won't be participating in such an event, I could probably run it fairly so everyone is free to enjoy it.
I would like to see "Duels" and "Tournaments" separated.
In a Duel two knights will fight for their honor. Before the duel they will agree whether it would be just a lance fight(jousting) or whether they go further. I don't like to see my avatar get killed because of a duel though. There could be some penalties for the loser like your avatar will have to remain in one settlement for few turns(recovering from the wounds) or similar. The biggest penalty would be the shame of losing a duel. In the same time the winner should have some bonuses(they can recruit some units from a losers settlement or he can take losers ancillary).
In a Tournament there should be a valuable price like a province or the hand of a princess(like suggested) for the winner. Tournaments should be fought with blunt weapons, like they did back in those days, and thus no harm will happen to your avatar.
Not to offend, but it seems I have to keep reiterating it - NO ONE WILL DIE AS THE RESULT OF A DUEL UNLESS IT'S CONSENSUAL.
The spectre of death is something you should place upon yourself, if you and your opponent are willing to CONSENSUALLY agree to it.
Must have missed that part..
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