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    Default Re: Successor game rules, draft one.

    Quote Originally Posted by econ21 View Post
    I was thinking about that. When I get a little more feedback, I may try to draft some possible PvP rules that put a little more structure on what we have.

    On non-PvP matters, re-reading the rules, I had the following comments/queries/suggestions:
    You have a strangely high amount of questions - next time, don't disappear

    Quote Originally Posted by econ21 View Post
    1. (f) The Games master insert ”Can use the console to add money or units to AI factions and to move AI stacks.”
    As Gamemaster, I thought this was a given?

    Quote Originally Posted by econ21 View Post
    2 a. Starting Houses I think we have three, not two, starting RBGs - see the Frenchifying thread. Can we introduce some concept of Duke as Steward so these initial Dukes are replaced when the King’s sons come of age? Should we ban adoptions until the King has a fourth child?
    The King has 4 children - one son and daughter of age, and two sons coming of age. I think that immediately replacing each Duke once a son of the King comes to age simply does not make sense - the House does not belong to them, it belongs to the RBG Duke. They may inherit it, but that is all. One Royal House, led by the Prince, is more then enough.

    Quote Originally Posted by econ21 View Post
    2 b RBGs: what does it mean about an RBG marrying a King’s daughter being free to “attempt to create his own House”. What is involved in the attempt? Is it just 2c getting a 2/3 majority edict to be a Duke? Is so, why mention the marriage, as all can become Dukes by 2c? Maybe it is better to drop this bit about marriage and instead talk about the missing 4th line on the family tree - it could be filled by a son or a daughter. Anyone marrying said The 4th son or anyone marrying the daughter would automatically become head of the 4th House.
    Marrying the Princess simple gets you a free ticket for a House, bypassing the 2/3rds requirement otherwise needed.

    Quote Originally Posted by econ21 View Post
    3a Gaining and losing provinces what’s the point of “While a province is not ratified taxes must be set to the highest level possible and no recruitment can be made in that settlement.” Is it to put a break on expansion? Otherwise, it is simpler to say that before the full session, the province is royal and can be taxed/recruit freely. After the full session, if not ratified, you have said it must be abandoned - which means no recruitment (and max taxes if you like).
    To limit expansion, without being forced to give it up, which leaves it in the players hands. This allows player freedom at the cost of becoming bogged down y their own success, most likely doing more harm then good.

    Quote Originally Posted by econ21 View Post
    3 c retinue: why allow people to remove retinue? are we condoning killing mother in laws here? It seems to lose some RPG character if we allow that. Your character has ornate armour, live with it. What is the meaning of the “title” retinues?
    If I have Ornate Armor, I'm not going to ride with into battle. I would also not wear ornate armor period, if it went against my characters type which has already been established. Title Retinues are provincial titles that came with SS4.1, and were vastly annoying to keep track of.

    Quote Originally Posted by econ21 View Post
    Prioritising units: what is to say these units become owned by the player who prioritised them? Suppose player X has Toulouse, the only castle we have. All units in Toulouse are garrisons by definition and so may not be taken by lieges. Should we say explicitly these units belong to the player prioritising them and should be moved by his instruction? And are exempt from seizure even if led by captains?
    Units are owned by whomever controls them - so if they are in a players stack, or settlement, or fort, then they belong to him. Prioritization has nothing to do with whom controls the units, it is simply players asking for units to be train at X location - for instance, player A could use his unit prioritizations in city B, which belongs to player C. The Units, once trained, belong to player C, not A.

    Quote Originally Posted by econ21 View Post
    Seizing armies: perhaps clarify that you can’t seize armies outside of your feudal chain?

    Can we “protect” some national armies from seizure or must they always be led in person? What I am thinking of is suppose the King or Chancellor or Prince want to stay at home, for whatever reason, but get a noble to lead “their army”. Can we allow for that somehow? Allow these figures - only - to “lend” their armies to another noble without surrendering ownership? It will require some book keeping I know.

    On a related point, I am not seeing any power of the Chancellor to move armies led by nobles. So if he wants anything reliably doing, he must do it himself? This is rather stifling if he is relatively minor and does not have much of a personal army (he must recruit all prioritised units before he can get more men for himself).

    fleets what about fleets that don’t start their turn in a port or with a noble? do you mean they are owned by the person owning the last port they were in? I am wondering whether they should owned by Houses, to simplify matters.
    You are allowed to seize armies led by another noble of lower rank then you inside your feudal chain, and avatarless stacks as well. The King, Chancellor, or Prince must find someone they trust to lead said army, otherwise it becomes fair game. That is the only way to protect your soldiers and fleets from being taken.

    The Chancellor cannot get what he wants done, then he must deal with it - you can have an ineffectual Chancellor afterall. We are already giving the Chancellor position significant power, he does not need to suddenly take control of someones army unless explicitly allowed to.

    Fleets belong to the owner of the port they are in, until they are moved out, at which point they are now the Chancellors. If at anytime an avatar would to be onboard, that avatar controls those ships instead.
    Last edited by ULC; 07-05-2009 at 03:50.

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