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  1. #11
    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    Yet, why on earth would the side that has prepared this entire time bother having themselves be PvP flagged when they have the chancellor on their side?
    As I said in the commentary, I don't think they would. PvP flagging is for the folk who haven't had the Chancellor on side, so need to recruit but won't be able to under the current rules.

    Quote Originally Posted by TheFlax
    How exactly do you unflag yourself from PvP? Unless I read something wrong, it seems to me people would flag themselves from 5 turns, get the extra units and then unflag themselves to avoid desertions.
    Good point. Let's say you can only switch the PvP flag off when you are no longer at war. I've now inserted:

    (Edit:) A noble automatically stops being PvP flagged when at peace - once switched on, the flag cannot be switched off while the noble is still at war.

    On the war weariness - it is partly intended to stop PvP wars dragging on endlessly. Fans of Civ4 may see some inspiration for the concepts of war weariness and drafting units.
    Last edited by econ21; 07-05-2009 at 20:21.

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