OK, I am happy to go with TinCow's system if - as seems likely - the Risk sytem wins the poll.
Anyone want to offer any opinions on the issue of recruitment during war?
I think the basic idea I presented a while back about allowing players to opt out of Seneschal recruitment and instead train their own men at their own settlement is solid, but the details need more thought.
In the spirit of trying to keep things simple, how about:
Recruitment in Civil War
(a) Nobles in civil war cannot prioritise recruitment. They can train (draft) one unit per turn at each settlement they own. This is done by giving the GM their recruitment order at the same time as they submit their movement orders. The GM recruits drafted units before the Seneschal takes the save, using the console to generate more funds if required.
(b) On turns in which a unit is drafted, the drafting settlement cannot train other units that turn or start new buildings (they can repair), and must set taxes to VH if possible
(c) Every unit drafted raises the combatant's war weariness by 1. Every full strength unit disbanded lowers a combatant's war weariness by 1. War weariness can never be allowed to rise above 5. As soon as the player stops being a combatant or every 10 turns of being at war, sufficient units must be disbanded so as to return war weariness to 0. If this is not possible, any units that come into the player's possession must be disbanded until war weariness is zero. To avoid exploits, players with positive war weariness cannot transfer units to others (or have their units seized by others).
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