V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
OK then...
I will experiment with Rowan installer and play the first turn... We are nearing midnight here so don't expect the save and mugshots before tomorrow...
Philippe 1er de Francein King of the Franks
Yes but Zim wanted to try and add the Age mod... so we better for him to see if he can get it to work... That would be an addition I'm not willing to pass up.
EDIT : btw, Rowan' s installer seems to work just fine... I'm now going to re-install the files I had modded to enable the recruitment of the 45 RGBs...
Last edited by _Tristan_; 07-13-2009 at 22:39.
Philippe 1er de Francein King of the Franks
Tristan and I are having some trouble with the age mod. Namely, generals young rather too frequently. I can see this causing problems if lots of players' generals are dying shortly after they get them. Perhaps we should stick with vanilla ages for now?
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
The cost of uncertainty would be too high IMHO... and might ruin the fun part of the game.
Philippe 1er de Francein King of the Franks
Well, there always going to be generals dieing young. Having people die early is just as much a point of the mod as having them live longer. How did you test the age mod? What were the results?
Some of the FMs and older RGBs would die around 40 (some having started at 30)... that leavesthe player only 15 turns ingame to make an impression... I know I wouldn't like it and I bet some others as well
In most of the playtests I've done King Philippe didn't survive past 1084...
Philippe 1er de Francein King of the Franks
Hmm... Sounds like more extensive testing is necessary. Of course, we could always fiddle the numbers around to give avatars more 'guaranteed life'. It's possible the range of life is on the extreme end right now.
Last edited by Cecil XIX; 07-14-2009 at 00:34.
That would seem so... I'm not sure any amount of playtesting is worth the gain in uncertainty, though I hate saying it...
I would have loved to see kings of 80 years and sons dying at 30 but while it might be fun in a solo game, I don't think it is the right thing for a PBM.
Philippe 1er de Francein King of the Franks
It may be necessary to put it to a vote on what the minimum age should be. Something like:
- 20
- 30
- 40
- 50
- Any
- None
- Gah!
With a vote for 'None' meaning you want to drop the mod.
I vote none - simply because 1) more work, 2)the uncertainty leaves player hesitant about their character, and can make people more distant to them.
To be honest, I kind of just want the RBGs to be recruited and the draft to start. I'm getting really anxious to pick a character.
Why did the chicken cross the road?
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
I would say some level of unpredictability is desirable, rather than everyone dieing at the same age +/- a year like we have now. If we set it so people lived from ages 50-70, that would allow a good deal of unpredictablility while still guaranteeing a certain minimum of time. I would still prefer it to be longer though.
ZaPPPa says that it seems more like everybody's dieing young at the start because no one's had time to reach old age. The proper method of determining the suitabilility of the mod is mod the campaign file to start with about 100 or so diplomats, all at the same age - right when the start to die. You record the dates and how long they live, repeat as necessary, and use that data to draw conclusions. I'm more than willing to take on the task myself if Zim give me the parameters he's using. I could probably get some data tonight.
The rather predictable nature of old age deaths never bugged me too much. I'd vote for sticking with vanilla.
Chretien Saisset, Chevalier in the King of the Franks PBM
I do rather like Cecil's idea, but I do also want to get started. If the mod is implemented, I'd probably go for 50-70, but I think the general consensus seems to be that we want to get going. I suppose if you can whip up something by tomorrow, Cecil, we could give it a look.
![]()
Saruman the WhiteChief of the White Council, Lord of Isengard, Protector of Dunland
50-70 would be fine if it can be done by tomorrow, maybe even 50-80.
Vanilla is fine. Characters should have a relatively short life. Characters living to 80 is too long. If you lived to 60, you had a good life.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
All right, I've modded descr_strat so that France starts with 100 diplomats, all age 50 and named Etienne Tristram. I'll see when they drop.
Tristan and I played with a couple of age ranges, eventually settling on trying for around 35-80 or 40-80. Those are the ranges starting characters kept dying within a couple turns on.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
All right, I finished my first test. The first column is how many turns the diplomat lived past 50, the second is how many died at the start of that turn.
<max_age uint="70"/>
<max_age_before_death uint="71"/>
<old_age uint="50"/>
Spoiler Alert, click show to read:
The problem here is that the majority died in less than 16 turns, at the age of 57. I'm operating under the assumption that it's best if just as many people live past 60 as die before sixty, so it balances out without shifting from the normal death age. I'll try 40-80 now; do that about three times and see how it goes.
Zim, quick question: Did you set <max_age_before_death uint="81"/> For those tests? In order to spread out the deaths, it should only be one higher than 'max_age uint'. Any higher and people start dropping off really quickly once they reach the minimum age, like in vanilla LTC.
Last edited by Cecil XIX; 07-14-2009 at 06:00.
Tristan ran the tests, but I believe he did.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
All right, second test.
Spoiler Alert, click show to read:
Despite the change, results were similarly poor. Most diplomats were dead by age 52. Interestingly, both tests show the half-way point at about 33% through the span: 35% and 30% respectively. This suggests that if we choose a range of 40-100, or 50-80, half will die before age 60 and half will live after age 60. Gonna run another test from 40-80, 'disable_ai' sure makes this run quick.
Okay, the third test.
Spoiler Alert, click show to read:
A little better than the first test under these parameters, but not by much. Again the half-way point is 35% of the range. That's three in a row, 30%-35%. I'm going to do the next 1-3 tests at 40-100. Fortunately I'm moving quickly now. Super Speed!
Last edited by Cecil XIX; 07-14-2009 at 08:07.
I vote for leaving this at Vanilla levels.
This is starting to get a little leery for me.
The original idea was solid but I don't want to install this mod when we are getting results that are undesirable.
I'm not sure this is a good way to model mortality. Low life expectancies in real life usually reflect risks during childhood. In developing countries, if you make it into adulthood then - AIDS aside - you are very likely to make it to 60. Medieval Europe probably had higher mortality but still I am very leery about avatars dying of natural causes before 50.
Personally, I don't have a problem with the vanilla model of avatars reaching 60 and then croaking. In real life, once you get to 60, your days charging around the battlefield are surely coming to an end. Players are reluctant to retire in that way. So the game forces them to.![]()
I'd consider doing the tests at the range of 50-80 next. That seems reasonable to me.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
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