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  1. #1
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Unit Balancing!

    Quote Originally Posted by Prussian Iron View Post
    i find it funny that mr. Lusted didnt care to respond to:
    I will help out Mr.Lusted here, hope he does not mind it.

    It is unrealistic to try and create a rock paper scissors, if you want games with equality then have identical factions on a featureless map.
    The fact is that it is not unrealistic. Equality is not the same as featurless maps and clone factions. You can have both a good RPS system and faction variety (not to mention map diversity). RPS requires a basic relationship betwen unit types. Factions still can have variety the point is that weakness in certain unit types should be balanced out by strenght in other types. In other words, you can push factions towards certain roles in the RPS system. The only thing you have to be careful about is that there should be no faction which is strong in all (or in almost all) departments.

    edit: Mr.Lusted was faster! ;~p
    Last edited by Cheetah; 07-15-2009 at 21:51.
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  2. #2
    Member Member Zenicetus's Avatar
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    Default Re: Unit Balancing!

    Quote Originally Posted by Cheetah View Post
    The fact is that it is not unrealistic. Equality is not the same as featurless maps and clone factions. You can have both a good RPS system and faction variety (not to mention map diversity). RPS requires a basic relationship betwen unit types. Factions still can have variety the point is that weakness in certain unit types should be balanced out by strenght in other types.
    That can be valid for a game designed from scratch, like Warcraft or Starcraft, etc. But this is supposed to be a historical wargame, where the interest comes from seeing what the player can do within the historical constraints of the period. Otherwise we'd all just be playing Starcraft.

    It's ridiculous to give sloops completely unrealistic gun range and speed, just for the sake of giving them a role in major fleet battles. Sloops were never used that way! They have other roles, in other, more minor battles.

    In other words, you can push factions towards certain roles in the RPS system. The only thing you have to be careful about is that there should be no faction which is strong in all (or in almost all) departments.
    Why not, if that's the way it was historically? The term "ship of the line" means that the type could survive the pounding in a line of battle against similar powerful ships. Aren't there enough differences in the various larger ships already? Why should sloops and brigs have a role in this type of battle?

    And if that's CA's design philosophy, then why are the land battles so different? We don't see cheap, early-game infantry units being given ridiculous range, speed, or other enhancements so they can take on the better-armed, elite units that show up later in the game.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

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