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Thread: ETW PBM Think Tank

  1. #61
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: ETW PBM Think Tank

    got a link to the patchnotes? i havent played in 2 months really :p

  2. #62
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: ETW PBM Think Tank

    http://blogs.sega.com/totalwar/2009/...features-list/

    Haven't played in two months myself.

  3. #63
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: ETW PBM Think Tank

    For the record, when we do have an ETW Mega-PBM I must insist that we play as Austria.

  4. #64
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    Default Re: ETW PBM Think Tank

    i was planning on Prussia.

    The problem with my rule-set is, that it doesnt provide a 'drive' to every participant as it doesnt entail a ranksystem of any kind.

    This is due to the lack of avatars which are controllable. Most of the rules above are usable, we only lack a system of rewards and incentives.
    I've thought about it, and I can't seem to find any decent system to regulate who gets to play what, and how one can progress throughout the game.

  5. #65
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: ETW PBM Think Tank

    I'm hoping that when it is released the multiplayer campaign will open up some more doors as far as ETW RPGs go.


  6. #66
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    Default Re: ETW PBM Think Tank

    yeah, i dont think the game is feasible in its current state

  7. #67

    Default Re: ETW PBM Think Tank

    Quote Originally Posted by Cecil XIX View Post
    For the record, when we do have an ETW Mega-PBM I must insist that we play as Austria.
    I object, Wurtemburg is far bettter!

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
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    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  8. #68
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: ETW PBM Think Tank

    Quote Originally Posted by Ignoramus View Post
    I object, Wurtemburg is far bettter!
    Maybe I can get AG to agree with me if we have a big portrait of Arnold in Austria's Diet chamber...

  9. #69
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: ETW PBM Think Tank

    Quote Originally Posted by Cecil XIX View Post
    Maybe I can get AG to agree with me if we have a big portrait of Arnold in Austria's Diet chamber...
    Then I'm in!!

    Ha, you never thought I'd look in this part of the forum.

    As far as I can see there are limited options.

    If multiplayer is enabled then we have a solution.

    The best bet would be to have PC's take to the roles of the rule and ministers in an individual nation, with additional players playing the opposition who are also represented in the game.

    You then represent the type of government in an overlaid voting system.

    With this you could have 2 or 3 nations controlled by Player character groups of about 5 to 8 people.

    You then let them talk IC about the in game options and decisions, with the ruler actually operating the turns.

    IC agreements could be made about who fights battles both land and sea.

    The five ministers would then divide up the in game tasks and make recommendations to a monarchy. Vote in a CM and do it themselves in a republic by taking the save.

    It would seem to work if I thought about it all a bit more.

    ---------

    Actually, admirals and generals could also be player characters and remove the need for PC's to play the opposition. Fighting battles is extremely critical and provides a nice division of labour.

    So you would need about 6 to 9 people per faction. Those that play

    ---------

    I'm all over the place.

    Or you could have all players playing one faction. You have the national leader, then the characters in cabinet and then all other players playing opposition parties outside of the game. if and when a cabinet was sacked or voted out the opposition players would choose who held the new minister, general and admiral positions.

    ah jees I'm going to blow a fuse thinking about this.

    Bottom line, it seems feasible...somehow

  10. #70
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: ETW PBM Think Tank

    A lot of problems would be solved if the AI were improved enough to be a significant challenge. If that happens, we can comfortably play a single faction with no PvP rules of any kind, just like in WotS and most of KotR. As long as the game is challenging enough on its own, squabbling over what to build, when to go to where, what provinces to conquer, etc. should be enough to keep it interesting. I'm hopeful that after the modding tools are released, a 'major' mod will be developed along the lines of Stainless Steel or Broken Crescent which will sufficiently improve the game to give us what we need.


  11. #71
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: ETW PBM Think Tank

    Quote Originally Posted by TinCow View Post
    A lot of problems would be solved if the AI were improved enough to be a significant challenge. If that happens, we can comfortably play a single faction with no PvP rules of any kind, just like in WotS and most of KotR. As long as the game is challenging enough on its own, squabbling over what to build, when to go to where, what provinces to conquer, etc. should be enough to keep it interesting. I'm hopeful that after the modding tools are released, a 'major' mod will be developed along the lines of Stainless Steel or Broken Crescent which will sufficiently improve the game to give us what we need.

    Im pertty sure with the direction the latest updates have been mentioning that on VH/VH we'd be pressed nicely as one faction. Especially so when there is a nice threat of competing for limited resources. I was never rolling in money until around the late 1770's. But by that time I was a dominant force on the planet so it did fit nicely.

    I just finished a Prestige campaign, which is what I recommend we should play as it forces a balanced approach and not just a military slant to what you need to do to win.

    This then means the minister positions have an even level of relevance and significance.

    I'm not sure how we would accommodate 20 players though.

    However, with the Leader, 5 to 7 ministers and 5 opposition ministers PLUS generals and admirals then you have about the right number for one faction.

    I'd say it would work.

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