This thread definitely has some incendiary potential.
Bioshock
Game that pretended to be art, but failed horribly. It was way too easy - so easy that it made no difference how you played the game. You could just run through without thought, without consequence. Somehow it felt like the game had been totally sacrificed for the story and setting. I quit before halfway.
Medieval 2
I guess I was just burned out on TW games. MTW multiplayer was fun, RTW MP was occasionally somewhat amusing, but it just wore off. Could never get into MTW2. I never really cared about TW singleplayer, except for Shogun. The tactical battles had always been the heart of the franchise.
The Witcher
Stodgy and boring. Yahtzee of Zero Punctuation got it spot-on.
http://www.escapistmagazine.com/vide...22-The-Witcher
GalCiv 2
I couldn't get around the underdeveloped space battles. For me, a grand space strategy game must have massive fleets blowing the crap out of each other, and preferably look good while doing it.
Spore
Not really a "great" game per se, just a much hyped one. It was a shallow shadow of a game, period. But, I guess I'm a sucker.
Mass Effect
I actually finished it, but not without some pain. People (and critics) kept saying that it was the definitive Bioware RPG, but for me the gameplay just wasn't enough of a step forwards. In all honesty though, the hardcore sci-fi setting, research and background material were very good, as well as the dialog to a lesser degree. By all accounts I should have liked it.
Neverwinter Nights 2
Again, the gameplay failed to deliver. Some of it might be because I tried the Warlock class first; an antithesis of good game design. (The Warlock uses the same few spells time and time and time again, over and over. Other D&D caster classes are much more appealing to me.)
Titan Quest
Dunno if it counts as a "great" game, but anyhow. I can mostly blame myself for this one. I played Diablo (and Diablo 2) to the death, so I had high expectations of this one. However, Guild Wars had redefined the action RPG genre for me - I just couldn't stand the old-fashioned gameplay of TQ.
It's somewhat interesting because quite a few people on these forums have expressed a definite dislike for GW. Perhaps it could be that those people put much more emphasis on story than me? (I always consider gameplay to be the of the first and foremost importance with computer games - they are games, after all. If I wanted to experience a good story, I'd first look to a book or even a movie.)
EDIT: A couple of counterpoints
Gothic II - I thought it was a fun little game. Had no problems at all with the controls even though they felt a bit console-y. It had a nice, semi-seamless world and somewhat novel combat mechanics with player skill included instead of just number crunching.
Far Cry II - It's a shooter that works. No pretentions (Bioshock, I'm looking at you!), no nonsense. Just a pretty sandbox world with lots of dudes to kill. Almost Painkiller-ish, though nothing can really beat Painkiller, of course.
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