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Thread: Eleutheroi

  1. #31
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by Ca Putt View Post
    Isn't there a way to script the Eleutheroi capital to be at Terhazza? that way they would be unable to spawn Silly stacks outside of Terhazza which is unlikely to be taken^^ tho I don'T know if that would mess up some other things.
    No, capital is set in the middle of their "Empire". And you can hardly say that Terhazza is in middle
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  2. #32

    Default Re: Eleutheroi

    Would it at least be possible to give some of the rebel cities a field army on top of the city garrison?

    It would at least break up the monotony of siege warfare when fighting them in their provinces.

  3. #33

    Default Re: Eleutheroi

    Sorry for double posting but i can't edit my posts...

    Or would the Rebel field armies just go marching off somewhere else instead of staying put?

  4. #34
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Eleutheroi

    The rebels are still a faction. On VH (Or on any difficulty as the Casse) there will be wandering armies that can attack you, but most of the time, they just move them back into a city to garrison.
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  5. #35
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Eleutheroi

    That sucks
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  6. #36
    Member Member helenos aiakides's Avatar
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    Default Re: Eleutheroi

    I remember in Broken Crescent there are stacks which hang outside cities

  7. #37
    Member Member Chris1959's Avatar
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    Default Re: Eleutheroi

    It would be nice if rebel stacks that pop up on your lands got stronger and more aggressive if you didn't deal with them adding an extra unit every three or four turns!
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  8. #38

    Default Re: Eleutheroi

    Thre is a big difference between RTW uprisings an MTWII ones.

    In RTW the composistion of uprisings make sense..in MTWII you often find yourself facing units two generations ahead of the best unit you can field.Add in the fact that half the times they are a half stack with a named leader and you go boo.CA went overboard on rebels.Not to mention there is a 50/50 chance of moving your own units around with them turning into rebels without a family member present.

    CA went way overboard on rebels.

  9. #39

    Default Re: Eleutheroi

    Quote Originally Posted by John the Mad View Post
    Thre is a big difference between RTW uprisings an MTWII ones.

    In RTW the composistion of uprisings make sense..in MTWII you often find yourself facing units two generations ahead of the best unit you can field.Add in the fact that half the times they are a half stack with a named leader and you go boo.CA went overboard on rebels.Not to mention there is a 50/50 chance of moving your own units around with them turning into rebels without a family member present.

    CA went way overboard on rebels.
    One of a few reasons i despise MIITW. Those unguarded stacks always rebel...

    Nowadays, I must have a FM with troops at all times, two if the leader is an old man.

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  10. #40

    Default Re: Eleutheroi

    Quote Originally Posted by Alsatia View Post
    One of a few reasons i despise MIITW. Those unguarded stacks always rebel...

    Nowadays, I must have a FM with troops at all times, two if the leader is an old man.
    Which is a pain.I can understand the reasoning but it is a pain if all you want to do is create a garrison unit in A and move it to C or move an army from the control of one family member to another without having to take two turns to reposistion both FM's.

    Really though why are armoured seargents,feudal knights,and armoured swordsmen showing up 2-3 turns into the game when the best unit you can produce is militia spear?

  11. #41

    Default Re: Eleutheroi

    i never have loyalty issues honest to god the only times i lose characters to rebellion is when its a very small contingent 2-4 units in a hostile land surrounded by rich diplomats. maybe its because im a nice guy?
    dont route, he cant get it up if you dont route

  12. #42

    Default Re: Eleutheroi

    Yeah, you need to have a faction leader with reasonable authority - and only move those stacks without a FM within your own territory. it reduces the risk of rebellion massively.

    Back on topic - with the increased number of factions in EBII, the rebels will hopefully be less of an issue. After all you want the AI factions to grow at a roughly proportional rate to yourself, in order for the game to remain competitive. If the rebels are stronger it will mean the AI factions expand slower - especially in certain areas.

  13. #43

    Default Re: Eleutheroi

    that is a huge feature that would be highly appreciated, in broken crescent in my omani campaign it took barely 20 turns for the kwarezmian shah to begin a full on invasion of my kingdom, not only did i have to place half stack armies at every bridge imaginable to stem the tide but for kicks i turned FoW off and everyone had at least 15-20 territory kingdoms compared to my meagre 7, my friend the shah had seemed to conquer territories in a straight path to just get to me. it truly was a repeat in porportion to russia subduing georgia last year.

    and yes i am a ranter....
    dont route, he cant get it up if you dont route

  14. #44
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by John the Mad View Post
    Which is a pain.I can understand the reasoning but it is a pain if all you want to do is create a garrison unit in A and move it to C or move an army from the control of one family member to another without having to take two turns to reposistion both FM's.
    You can use "fort-hopping-tactic". Just build forts between your towns and you can this way send units from one town to another without using FM for that.

  15. #45

    Default Re: Eleutheroi

    Mind you, I think you cannot build forts in EBII and also that if you could, it would cost you much and you have to keep the forts garisoned with one unit or more at all times.

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  16. #46
    Member Member Horatius Flaccus's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by Alsatia View Post
    it would cost you much
    Forts are free in EB.
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  17. #47
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Eleutheroi

    I haven't followed the development of EB II but what kind of forts will they use? Those Permanent ones? If so then we can't build forts after all. If they use usual forts then in Kingdoms some units have free upkeep in there.

    But in EB I all forts are free indeed. If they would cost something then I never would've build my Limes in Germania as Romans.
    Last edited by Ibn-Khaldun; 08-09-2009 at 12:46. Reason: read another thread where it was mentioned - EB II uses permanent forts

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