Results 1 to 30 of 2160

Thread: KOTF OOC Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: KOTF OOC Thread

    A fog of war free save for everyone.

    https://forums.totalwar.org/vb/local...id=199&id=4925

    In LTC the English do indeed get armoured sergeants.

    I wouldn't worry about those armies, I know a couple players here who could probably take them with a general and a peasant unit. Last game saw single generals going off to conquer settlements at the start and I was hoping it would be a little harder this time. Econ21 assured me he calculated AI armies specifically to make up a bit for our giant horde of generals. I suppose I could have just recruited 20 or so generals for every faction, though. Hmmm...

    Extra generals will be killed off, and I will be posting the voting threads when the Council closes.

    Also, happy Birthday TheFlax!

    Last edited by Zim; 08-06-2009 at 01:04.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  2. #2
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: KOTF OOC Thread

    Quote Originally Posted by Zim View Post
    Last game saw single generals going off to conquer settlements at the start and I was hoping it would be a little harder this time.
    Yes, rushing the AI will soon make the game unchallenging. Lusted recommends players fight only one AI faction in the first 50 turns, to give the AI a chance to build up and field good armies.

    Econ21 assured me he calculated AI armies specifically to make up a bit for our giant horde of generals. I suppose I could have just recruited 20 or so generals for every faction, though.
    For the information of the other players, I tried to give the AI troops of roughly the same purchase cost as our 20 or so RBGs, scaled somewhat so that smaller factions got less and larger ones got more. However, I figured just giving them knights might not be the best way to balance things, if this mod makes spearmen beat knights. So instead, I gave them a mix of units - usually knights, armoured spears and swords. The English in France got a little more, as they are cut off from easy reinforcement and tend to do daft things. Most are dispersed across settlements so don't expect to see any uber stacks immediately - just a leavening of the AI militia with the odd decent troop type.




    PS: Zim, please can Hermant start in Paris? thanks

  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: KOTF OOC Thread

    Econ: I was just joking about the twenty generals for every faction thing. That'd be horrible, bad for rp and likely resulting in quite a few early character deaths since a stack of them would be relatively forgiving to the poor battle AI.

    Hermant=Paris. Got it. Console work starting tonight.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  4. #4
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: KOTF OOC Thread

    Paris for Simon de Montpierre as well.
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  5. #5

    Default Re: KOTF OOC Thread

    Could you move me to Rheims if The king aproves the order marching east please.

    Alexandre Le Sueur
    Chevalier of The Order of the Fleur de Lys
    Servant of France and Bretagne

  6. #6
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: KOTF OOC Thread

    Sorry to be a pain, but it sounds like Metz is going to be the first objective of the Order, so could I start in Reims instead of Paris? I think Ituralde may also want to start there now.

    Quote Originally Posted by Zim View Post
    Hermant=Paris. Got it. Console work starting tonight.

  7. #7
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: KOTF OOC Thread

    Quote Originally Posted by Zim View Post
    I know a couple players here who could probably take them with a general and a peasant unit.
    This idea prompts a number of thoughts which probably don't need saying, but I want to vent so here goes. It's not my place or anyone else's to tell other players how to fight battles, but here's how I see it.

    Firstly, I think of these kind of games as historical role-playing. I personally don't find that convincing when it is done by exploiting the AI. Gamey tactics just drag me out of character. At both a strategic and a tactical level, it does not make much sense to talk of taking out a well defended settlement or large army with just a general and peasant unit. Personally, I enjoy reading of a hard fought battle, using plausible tactics, written up in a good AAR. Just being handed a post-battle savegame with no write up does not contribute much IMO.

    Second, there should be absolutely no reloading of battles - as an honour thing, you get one chance at the battle and stick with that. When we put up tables of kill-loss ratios, I know there is an incentive to use your general - with his high HP and 2 HP regenerating escort - to rip apart the enemy, but that is going to come with a risk. I know I was guilty of those tactics in KotR but I paid dearly for it with losing Elberhard at quite the wrong time. I am going to a lot more cautious this time round. With Lusted's mod, the risks will be higher than in KotR.

    Third, players fighting battles should be extremely careful of other player's avatars. With so many RBGs, it's inevitable we are going to have multi-general battles early on. I have a vested interest because my character is surely going to be one of those secondary generals. I think it's just subjective bias, but my impression is that a general dies much easier if they are the second, third etc in the stack - not the commanding general. I think actually they have the same HPs regardless, but I guess we are just less aware of them and so accidents happen. Bear in mind that people invest a lot in their characters and it hurts them personally to lose them. Of course, they are placing them at risk by stacking with you and IC your commanding general may be a rash SOB, but still I think OOC consideration should come into play regardless. Think of it as a hard tackle in a friendly game of football - whatever the in game motivation, it's best to try hard to avoid it. That means using concentration of force, breaking the enemy's morale, letting the RBGs get off good charges, pulling them out if they get bogged down, avoiding charging spears unless they are already engaged and you have their flank etc. If you are a rash SOB, risk your own avatar if you must but try to let your seconds escape the carnage. A few player defeats will do the game good anyway, so pulling a punch is not the end of the world.

  8. #8
    Loitering Senior Member AussieGiant's Avatar
    Join Date
    Mar 2005
    Location
    Zurich
    Posts
    4,162

    Default Re: KOTF OOC Thread

    At the risk of sounding rude, and this is my opinion...

    ...I would like to follow up econ's post with a more straight forward statement.

    Replaying battles or playing ahead with this particular save, or a save created to mirror our game is total utter total

    Likewise exploits and other such tactical moves are further instances of conduct.

    If you want to take this type of action, then do it on your own time and in your own game. This one is being shared by 20 other people and it is totally inappropriate to ruin it by this type of conduct.

    I certainly understand it is tempting, especially when there is a certain level of competition going on. The temptation comes from trying to succeed and be successful in front of peers and friends here on the board. That is perfectly understandable. However the potential damage is large and absolutely inconceivable when you calculate the time and effort being placed into this game by all the participants.

    I hope everyone here plays the game straight up, if you take a risk and you pay the price, then I would sincerely hope everyone here rolls with the punches and does not call for a "rewind". Likewise other players will be more than likely to accept accidental death when they occur...and they will occur.

    I will add a disclaimer that many players here are vets and will probably know exactly how the game behaves and what the starting moves are likely to be in this particular mod. My statements are not directed to this type of knowledge.

    That's a bit of a rant, my apologies, but I take no words back. This is an indication of the passion I hold on the topic and the near zero tolerance I have on this issue. Please take this as context when reading.
    Last edited by AussieGiant; 08-06-2009 at 23:16.

  9. #9
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: KOTF OOC Thread

    AG, this is why I love you.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  10. #10
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: KOTF OOC Thread

    I don't care what anyone says. Killing 1,000 men with one balista is awesome!


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  11. #11
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: KOTF OOC Thread

    Figures I miss a day and we get serious posts.

    First, I did take note of changed avatar teleportation requests on the last posts. I am also saving the pms of requests sent to me. I've left them marked as unread to make them easier to find when I can sit down and do the teleportations. Just wanted to let people know in case they were checking their pm read receipts.

    I'm sorry it's taking long. A combination of being busy, not being very experienced with console stuff, and just plain letting myself get distracted. I will be sitting down and getting as much console stuff done as possible tomorrow early afternoon. Hopefully if I don't run into any problems that will be enough time to finish it all. If not I'll just stay up late tomorrow night and do it... I'm sorry for any problems the delay may have caused. I'm still getting used to gming this type of game.

    To Vladimir, Econ has it right. Edicts can be as specific or not as you want, and can be about almost anything. Generally they don't have to be Seneschal-proof so as to leave the Seneschal no options, unless you have terrible relations with one or all candidates. However, if a Seneschal claimed there were no extra forces to conquer province x as stipulated by edict such and such, consequences would be IC, he wouldn't get in trouble for breaking a rule (like he would if he broke one of the permanant rules), so there might be some situations where you'd want to word it to prevent weaseling out as such as possible.

    Econ21 I agree that taking settlements that have ok garrisons with a single general's unit breaks rp (part of the reason I was ok with buffing starting AI stacks). to some extent it can't be helped, I think. I can't really stop people, but I hope it doesn't happen often. I suspect once we grow a bit anyone wanting to conquer territory will be able to get an army anyway, part of the reason I decentralized prioritized units a little. Hopefully that won't be too big a headache for wouldbe Seneschals.

    I'd like to reiterate what you said about using other people's generals. Even if nothing else will convince someone, at least consider one could be making longterm enemies if generals that fight with them tend not to survive. Personally I don't think it will be too much of a problem (I was terrified of using generals I had command of, tended to risk and overuse my own instead...).

    Reloading is definitely cheating.

    AG Agreed. I'm not sure we'll see any problems, but it's good to bring these and the things Econ brought up early to get them out of the way.
    Last edited by Zim; 08-07-2009 at 06:17.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  12. #12
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: KOTF OOC Thread

    Very good points from all of you. It's sometimes good to state the obvious at the start.

    Maybe for those who weren't with us during KotR. There was a time where my lowly avatar, who thanks to M2s freak rules was heir to the throne, was fighting in the same stack as the Kaiser himself. The player of the Kaiser, Warluster asked me to do some battles for him since he didn't have the time. Under the KotR rules this kind of subbing was still allowed. There were three encounters with Danish forces. The first two were the hardest fought and I wasn't even sure whether I should take on the third stack. Then I saw that it was mainly artillery and my force was far superior. During the battle itself I charged with my own bodyguard towards the hill where the artillery lay while the main army made a slow approach. I tried to keep the Kaiser safe. That was until he turned into a ball of flame from one lucky catapult shot! Mere seconds(!!) before the enemy army routed!

    You do not want to know how shocked I was, and how tempted to just reload that stupid last battle. I really was. Here I had just killed off the avatar entrusted to me by a fellow gamer, who was the Kaiser(!!) and I incidentally pushed my own avatar to the position of Kaiser! I'm pretty sure Warluster was a little mad at me. But I didn't reload.

    And if you look back at the timeline of KotR and all the events that transpired after the battle above, it would have been a royal shame had I truly reloaded.
    Last edited by Ituralde; 08-07-2009 at 07:45.
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  13. #13
    Loitering Senior Member AussieGiant's Avatar
    Join Date
    Mar 2005
    Location
    Zurich
    Posts
    4,162

    Default Re: KOTF OOC Thread

    Yes well it's the third email like that I've written.

    I should just save it somewhere and roll it out when necessary.

  14. #14
    Loitering Senior Member AussieGiant's Avatar
    Join Date
    Mar 2005
    Location
    Zurich
    Posts
    4,162

    Default Re: KOTF OOC Thread



    thanks for the support GH


  15. #15
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: KOTF OOC Thread

    For the record, I would consider re-fighting a battle to try and get a better result to be a violation of the Throne Room Code of Conduct.


  16. #16
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: KOTF OOC Thread

    A procedural question for the group: How specific to edicts need to be?

    There is talk of making trade agreements with the AI factions but nothing formal is proposed in-game. When I play, I secure trade rights with the AI as a matter of course. There is nothing to loose from securing trade rights. Do we need to specifically state which factions we want to trade with or can we do it automatically with every faction?
    Last edited by Vladimir; 08-07-2009 at 03:30.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  17. #17
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: KOTF OOC Thread

    Quote Originally Posted by Vladimir View Post
    A procedural question for the group: How specific to edicts need to be?

    There is talk of making trade agreements with the AI factions but nothing formal is proposes in-game. When I play, I secure trade rights with the AI as a matter of course. There is nothing to loose from securing trade rights. Do we need to specifically state which factions we want to trade with or can we do it automatically with every faction?
    The way I see it, edicts are to usually to constrain the Seneschal to do something (except that a few like declarations of war empower him). So generally I think they are things you would want to propose because you don't think a Seneschal will freely do it or because you are unsure he would. In such cases, you might want very specific legislation as the Seneschal may try to lawyer his way out of doing what you want to constrain him to do.

    For example, with trade agreements, an unconstrained Seneschal might go to town with them and trade with everyone. Consequently, as you say, they might not be the kind of thing you would typically need to legislate on - as a normal Seneschal would make the agreements anyway. However, there still may be role-playing reasons to legislate. For example, an economically minded Councillor might want to be absolutely sure that the Seneschal does make agreements and propose an edict to that effect. Others with an enmity of a specific faction may oppose agreements with that faction etc.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO