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  1. #1
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: New hints ???????????????

    Quote Originally Posted by Caravel View Post
    Well the farming issue can be improved by adding an adittional 100% upgrade and by making the upgrades cheaper.:
    Might be easier just to change the base farming income of a province though. Adding a "100% upgrade" would require more time to build but that might be just want you want to achieve. On the other hand, I kind of get upset when the "60% upgrade" is destroyed when I have almost completed the 80% upgrade (takes you about between 7 and 13 years backward) so I can imagine than going back to 60% when I have almost finished 100% will not please me Not a big problem since it happens only once every ten campaigns ... moreover the time spent for that upgrade is compensated by the fact that there is no longer any point teching up stuff for boats.

    Quote Originally Posted by Caravel View Post
    The best way to improve the Sicilian position is to a) give them Naples in the early Era, which they should have anyway and b) reduce the tech level of Sicily to prevent them expanding too soon. The Siciliy to Tunisia connection is risky. You could do a Siciliy -> Malta -> Tunisia connection but it holds the same risks. The Sicilians ten to explode all over North Africa and wipe out the Almohad in a few years.
    Fair enough but then you need a Naples/greece link otherwise they can only attack the Pope. Not that it would be undoable for an human player but that would ruin most campaigns if a papal resurgence takes place early in the game. To avoid that one could imagine to also make a link Naples/Serbia but that would be too big an advantage


    Quote Originally Posted by Caravel View Post
    Firstly any changes will only affect Early anyway. To change High and Late you have to edit the files again - though that's possible.
    I understand that but it would be nice to have a consistent map if one can spare the time.

    Quote Originally Posted by Caravel View Post
    I've just realised that with the mod I play, I use a different map... Though I don't mind working on a version for the Vanilla map at some point. The map I use has an improved Iberia, Greece, Asia Minor, Near East and North Africa. It also has most of those suggested land bridges already in place. The province layout in those regions is different and Cyrenacia, Sinai, Finland, Switzerland, Rhodes and Malta have been removed altogether. Many new provinces have been added in the above regions however.:
    Fine with me if the whole package can be obtained somewhere. What does happen to Swiss halbardiers with that map ?

    Quote Originally Posted by Caravel View Post
    Now all I need to do is get a new graphics card and get the game running...

    Well do not buy anything "too new" or you'll end up in the Apothecary for a while

  2. #2

    Default Re: New hints ???????????????

    Quote Originally Posted by Jxrc View Post
    Might be easier just to change the base farming income of a province though. Adding a "100% upgrade" would require more time to build but that might be just want you want to achieve. On the other hand, I kind of get upset when the "60% upgrade" is destroyed when I have almost completed the 80% upgrade (takes you about between 7 and 13 years backward) so I can imagine than going back to 60% when I have almost finished 100% will not please me Not a big problem since it happens only once every ten campaigns ... moreover the time spent for that upgrade is compensated by the fact that there is no longer any point teching up stuff for boats.
    Good point. Base farming cannot be adjusted globally however. I find that lowering (halving in fact) the cost of the farming upgrades usually has the desired effect, rather than simply increasing farm income on a per province basis.

    Quote Originally Posted by Jxrc View Post
    Fair enough but then you need a Naples/greece link otherwise they can only attack the Pope. Not that it would be undoable for an human player but that would ruin most campaigns if a papal resurgence takes place early in the game. To avoid that one could imagine to also make a link Naples/Serbia but that would be too big an advantage
    Yes he Naples/Greece link is vital.

    Quote Originally Posted by Jxrc View Post
    I understand that but it would be nice to have a consistent map if one can spare the time.
    I've only ever worked on the Early era so that's pretty much all I can deliver at present. Making all the changes for the high and late eras as well is a huge amount of work: One day.

    Quote Originally Posted by Jxrc View Post
    Fine with me if the whole package can be obtained somewhere. What does happen to Swiss halbardiers with that map ?
    The Swiss are based and emerge in Tyrolia. Switzerland did not really exist during that time anyway.

    Quote Originally Posted by Jxrc View Post
    Well do not buy anything "too new" or you'll end up in the Apothecary for a while
    Tell me about it... I'm on the hunt for something like a Radeon X800 for a reasonable price. So far no luck.



    -Edit: This thread reminds me of another I was involved in some years ago. That one turned into a mod...
    Last edited by caravel; 08-11-2009 at 11:37.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: New hints ???????????????

    Quote Originally Posted by Caravel View Post
    Good point. Base farming cannot be adjusted globally however. I find that lowering (halving in fact) the cost of the farming upgrades usually has the desired effect, rather than simply increasing farm income on a per province basis.
    Yep. There must be something like 20 ways to make it work. Just a matter of finding the right balance. Don't know if somebody has already made his homework in that field but I would not be surprised if someone already had.

    Quote Originally Posted by Caravel View Post
    I've only ever worked on the Early era so that's pretty much all I can deliver at present. Making all the changes for the high and late eras as well is a huge amount of work: One day.
    Fair enough. I was just hoping that some "cut&paste" of the changes could be made in the High period map. Fascinating how easy things look when you do not have a clue

    Quote Originally Posted by Caravel View Post
    The Swiss are based and emerge in Tyrolia. Switzerland did not really exist during that time anyway.
    Well, there must have been some guys with sticks and cows up there even then.

    Quote Originally Posted by Caravel View Post
    Tell me about it... I'm on the hunt for something like a Radeon X800 for a reasonable price. So far no luck.
    A problem that I have avoided by just enver upgrading a PC but just buying a new one each time. The difference is price is not that huge if you get a good dealer (price for the tower and cooling system basically) and it avoids loads of problems. Space becomes an issue after a while though (I now have an Mac Classiq from 1990, a 160mhz pentium from 1995 for very old games in DOS , a 1GHZ Atlon that still use for MTW and a Pentium IV that I was using for work and RTW but that is now broken - hard drive failure ). Problem is when a graphic card does give up on you. I had to buy the cheapest invidia card that I could find and downgrade the default pilots to be able to play MTW. Should buy a fourth one if I want play MTW2 and/or ETW but the comments I read so far have failed to convince me to splash the cash. Perhaps when the extension for ETW comes out, that usually the moment when the CA games become ok (except for some glitches like all kings dying at 56 when VI came out)

    Quote Originally Posted by Caravel View Post
    This thread reminds me of another I was involved in some years ago. That one turned into a mod...
    At least being technically inept protects me from such risk
    Last edited by Jxrc; 08-11-2009 at 12:09.

  4. #4

    Default Re: New hints ???????????????

    Quote Originally Posted by Jxrc View Post
    Yep. There must be something like 20 ways to make it work. Just a matter of finding the right balance. Don't know if somebody has already made his homework in that field but I would not be surprised if someone already had.
    I personally believe that adding an STW style trading/income system will work best and the AI will be able to hande it without much issue. The vanilla game falls down because adding the principle source of income to only a single building means that when the province is invaded that source of income invariably get's razed automatically or in the case of trade gets cut off by the random nature of shipping lanes... If there are more than one income generating buildings in a province then this is less likely to happen. I would have income coming from the following:

    Farmland upgrades
    Mines
    Ports
    Traders
    Churches
    Cathedral
    Mosques
    Grand Mosque

    It does not have to be a huge amount of income, but a reasonable amount per structure.

    Quote Originally Posted by Jxrc View Post
    A problem that I have avoided by just enver upgrading a PC but just buying a new one each time.
    Well I don't buy PC's, I've always built my own - but I do usually have a second PC hanging around. At present I do have one, but it also needs a graphics card - and anyway I do not want to have to run two PCs.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: New hints ???????????????

    Quote Originally Posted by Caravel View Post
    I personally believe that adding an STW style trading/income system will work best and the AI will be able to hande it without much issue. The vanilla game falls down because adding the principle source of income to only a single building means that when the province is invaded that source of income invariably get's razed automatically or in the case of trade gets cut off by the random nature of shipping lanes... If there are more than one income generating buildings in a province then this is less likely to happen. I would have income coming from the following:

    Farmland upgrades
    Mines
    Ports
    Traders
    Churches
    Cathedral
    Mosques
    Grand Mosque

    It does not have to be a huge amount of income, but a reasonable amount per structure.:
    Seems reasonable enough. IIRC, some religious buildings give an income in the VI campaign.


    Quote Originally Posted by Caravel View Post
    Well I don't buy PC's, I've always built my own - but I do usually have a second PC hanging around. At present I do have one, but it also needs a graphics card - and anyway I do not want to have to run two PCs.

    Seems reasonable enough too ... except if you sometimes feel the need to play Might&Magic V ... It seems that I have just made an embarassing confession

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