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  1. #1
    Guest Azathoth's Avatar
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    Default Re: Against 4tpy...

    If anything, the distance you can move your units in a turn is already shortened in comparison to real life.
    Apparently, in EB the default action point value is 80, but to get a realistic movement rate you need like 500.

  2. #2

    Default Re: Against 4tpy...

    Quote Originally Posted by Azathoth View Post
    Apparently, in EB the default action point value is 80, but to get a realistic movement rate you need like 500.
    Would this make the AI stronger or weaker? I'd think the AI would be capable to launch invasions deep into your territory, forcing you to fortify every city, every pass,... And if you besieged the AI will have endless stacks it will send against your siege-army. What would the downsides be other than a more aggressive gameplay and the possibility to blitz even faster?
    from plutoboyz

  3. #3

    Default Re: Against 4tpy...

    Quote Originally Posted by Andy1984 View Post
    Would this make the AI stronger or weaker? I'd think the AI would be capable to launch invasions deep into your territory, forcing you to fortify every city, every pass,... And if you besieged the AI will have endless stacks it will send against your siege-army. What would the downsides be other than a more aggressive gameplay and the possibility to blitz even faster?
    It would make the game extremely ridiculous and annoying, for one. Realistic movement only works if you're willing to add many more turns per year - otherwise you get situations like multiple enemy stacks coming from out of nowhere and besieging half your empire. Not to mention it give the possibility of taking half a faction's settlements in half a year, along with forcing you to fight every enemy stack for a thousand miles around if you ever want to take a settlement.

    Plus, if you think the AI generals forming insta-armies by recruiting all the mercs in an area is annoying now, just wait until they have 6+ different merc pools they can empty and throw at you within the space of a couple turns.

  4. #4
    Guest Azathoth's Avatar
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    Default Re: Against 4tpy...

    Well, hey, maybe instead of playing VH/VH the challenge-seekers could just raise the action points!

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