Apparently I never replied to this, I guess it completely slipped my mind.
First off, thank you for all your comments, I'll try to address them and probably I'll have a similar thread some time before another tournament to iron out the concepts on how we want it to work.
Good point, I'll add such a number in the colored dot indicating the avatar's team. The dot shall be made bigger.Originally Posted by TinCow
It was also a pain to implement while doing results, I'm not sure what system I'll keep, but next time around there will be definitely only one RPS system.Originally Posted by TinCow
I had thought of something like that, but decided against it with the already complex double RPS system. It will be considered for the next tournament if I can come up with something interesting and simple for each weapon.Originally Posted by TinCow
I am not sure about adding the complication of switching weapons. The unit cards are already small as it is, I'm not I could clearly convey the who is using a lance, who has a broken lance and to what weapon they switched. I'll keep it in mind though.Originally Posted by Marcus Agrippa
The IC shout thread seemed good enough for communication during the fighting. Including shouts and stuff like that in the writeup was a bit of pain and I forgot more than one.Originally Posted by econ21
I'm open to that but I really dislike sorting through contengencies. Not having to move like a drone if your target moved out of the way makes sense though.Originally Posted by econ21
Agreed, this was implemented because I had not forseen people not being able to get away by only moving one hex. In hindsight, it was pretty stupid of me. I will be keeping the mechanic of being locked in combat once you enter a hex adjacent to an enemy though. (Meaning you end your movement when next to an enemy.)Originally Posted by econ21
Actually, I always thought everyone was mounted. I assumed this based on my brief research on tournaments but I don't think I ever explained this anywhere in the tournament thread. The 6 hex charge movement was created so people can close faster on each other, but on the other hand I didn't want people to be moving all over the place once engaged in battle. Also, my basic idea was that when you took enough damage to "kill" you, you were dismounted and captured. Again, I should have been more clear.Originally Posted by econ21
The victory conditions need an overhaul, I think they suffered the worse from this tournament being a very rushed effort on my part. I don't have anything concrete to offer right now, but this should be discussed in the future, before another tournament takes place.Originally Posted by econ21
I was going to do that, but the mighty Zim preferred random. For a next time it would be better as non-random, I agree.Originally Posted by econ21
For a next time, the rules will be posted in advance so we can clarify everything. Apologies, but this time around it was rather rushed and the rules greatly suffered for it.Originally Posted by Ramses II CP
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