Page 39 of 127 FirstFirst ... 293536373839404142434989 ... LastLast
Results 1,141 to 1,170 of 3792

Thread: Capo di Tutti Capi III [Concluded]

  1. #1141
    Member Member atheotes's Avatar
    Join Date
    Apr 2007
    Location
    metaphysical Utopia...
    Posts
    2,914

    Default Re: Capo di Tutti Capi III (IN PLAY)

    maybe i am not understanding it correctly... i see that the one person protecting you was good enough to eliminate the threat of a couple of the gunmen... i will rethink after i wake up... anyways my vote is not going to affect you... :Bow:

  2. #1142
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: Capo di Tutti Capi III (IN PLAY)

    I remember when Tin Cow slayed some one in Swords of the Moon in a duel then Tin Cow got killed because he beat him. Poor guy, I was the only person who stood up for Tin Cow.
    Last edited by Beskar; 08-16-2009 at 07:49.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  3. #1143

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by White_eyes:D View Post
    Your really expect town, to look at that and say it had to do with a GUN MALFUNCTION??
    That's how it was in capo II.

  4. #1144
    Semi-Corruptible Member White_eyes:D's Avatar
    Join Date
    Nov 2007
    Location
    Roaming the Great plains...
    Posts
    4,244

    Default Re: Capo di Tutti Capi III (IN PLAY)

    If I recall correctly....didn't Sasaki kill him? with a last ditch telling both guys in the duel (Ninja Master and Veteran Samurai) to kill themselves??

  5. #1145
    Handler of candles Member Xehh II's Avatar
    Join Date
    Feb 2007
    Location
    Super Magical Greatness Land
    Posts
    1,367

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Unvote Vote: Andres
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  6. #1146

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Vote: AVSM


  7. #1147
    Prodigy of Paarthurnax Member Skooma Addict's Avatar
    Join Date
    Aug 2009
    Location
    Ruins of Vvardenfell
    Posts
    397

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Anyone who says they have a source saying discovery is scum should first consider the possibility that it is the same person saying these things to all of you. Pizza, you have been very vocal as a proud defender of the town, a role you take on in every single mafia game I've ever played with you, so that means nothing to me in terms of determining whether you are pro town or scum. Anyone using that as a means to place innocence or guilt on you, either hasn't played with you before or might possibly have an agenda. A well connected guy such as yourself must have more then one friend with investigatory powers. Why not have this "source" investigated as well to prove or disprove reliability? There are many that are voting for him based purely on hearsay. If he is lynched and turns up town, you can all blame the source as the reason for this folly. However, if he is indeed mafia, it could be quite telling as to where your allegiance lays. Mediocre risk, very high reward.

    This pizza guy mystery could be solved with a joint, cooperative effort by townies and scum. Even if he is scum, rival mafia will still stand to gain by having him checked out. If all players with investigatory powers all focus on potential targets together as one cohesive unit, we will have a much higher chance of winning this game. We need to organize an anonymous brigade of investigators who spy on townie targets of interest. I say we decide this round if such a move is worthy, and if so, who should be targeted first. There's no harm in discussion and I'm very interested to hear what the rest of you think of my idea.

  8. #1148
    Prodigy of Paarthurnax Member Skooma Addict's Avatar
    Join Date
    Aug 2009
    Location
    Ruins of Vvardenfell
    Posts
    397

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Vote:Abstain

  9. #1149
    Evil Sadist Member discovery1's Avatar
    Join Date
    Sep 2003
    Location
    Urbana, IL
    Posts
    2,551

    Default Re: Capo di Tutti Capi III (IN PLAY)

    I dunno, kinda doubt that I do will change anyway, and the odds of me being up in time for the deadline are slim. Andres I guess. a Don is always a good choice.

    Vote: Andres


    GoreBag: Oh, Prole, you're a nerd's wet dream.

  10. #1150

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Unvote, Vote: Andres
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  11. #1151

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Hmm... a potential Luca or a Don...

    Vote: Andres


  12. #1152
    Liar and Trickster Senior Member Andres's Avatar
    Join Date
    Jul 2006
    Location
    In my own skin.
    Posts
    13,208

    Default Re: Capo di Tutti Capi III (IN PLAY)

    All that I had to say is in the thread.

    Yes, I sincerely believe that killing potential threats with vig squads is more useful than protecting random targets, because we simply don't have enough lynches to take out all scum and wannabe scum.

    Think of that what you want.

    I'm just a simple townie, no more, no less.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  13. #1153
    Liar and Trickster Senior Member Andres's Avatar
    Join Date
    Jul 2006
    Location
    In my own skin.
    Posts
    13,208

    Default Re: Capo di Tutti Capi III (IN PLAY)

    FoS : Xehh II and AggonyDuck
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  14. #1154
    TexMec Senior Member Louis VI the Fat's Avatar
    Join Date
    Apr 2004
    Location
    Saint Antoine
    Posts
    9,935

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Andres View Post
    All that I had to say is in the thread.

    Yes, I sincerely believe that killing potential threats with vig squads is more useful than protecting random targets, because we simply don't have enough lynches to take out all scum and wannabe scum.

    I'm just a simple townie, no more, no less.
    I think Andres is the only pro-town player in the game.

    In CAPO II we had more known mafia players - openly bragging about it too - than lynches and kills. Very frustrating.

    After the game ended, I started counting how many players played as mafia. It turned out that the town was already outnumbered from Day 2. Incredible. It turned mafia game mechanics on its head.
    So if you want to win as town, you'll have to do some kills. As Andres is doing. The town needs to keep the initiative, show that it is the winning side. Supress groups with designs.

    Half the players will be opportunists, playing for whichever side promises the best chance of a win. They'll play for the town a bit, get a kill or two in, and then when the end-game comes, they'll decide their course, go for a power grab if possible, join a family, or return to the town if that looks like winning.

    The downside of vigilante kills - and the beauty of this game - is that you breed what you are trying to supress: wiseguys and townies with blood on their hands and designs of their own. Simultaneously, the game leaves you no other option.
    Anything unrelated to elephants is irrelephant
    Texan by birth, woodpecker by the grace of God
    I would be the voice of your conscience if you had one - Brenus
    Bt why woulf we uy lsn'y Staraft - Fragony
    Not everything
    blue and underlined is a link


  15. #1155
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,596

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Louis VI the Fat View Post
    I think Andres is the only pro-town player in the game.

    In CAPO II we had more known mafia players - openly bragging about it too - than lynches and kills. Very frustrating.

    After the game ended, I started counting how many players played as mafia. It turned out that the town was already outnumbered from Day 2. Incredible. It turned mafia game mechanics on its head.
    So if you want to win as town, you'll have to do some kills. As Andres is doing. The town needs to keep the initiative, show that it is the winning side. Supress groups with designs.

    Half the players will be opportunists, playing for whichever side promises the best chance of a win. They'll play for the town a bit, get a kill or two in, and then when the end-game comes, they'll decide their course, go for a power grab if possible, join a family, or return to the town if that looks like winning.

    The downside of vigilante kills - and the beauty of this game - is that you breed what you are trying to supress: wiseguys and townies with blood on their hands and designs of their own. Simultaneously, the game leaves you no other option.
    Louis with all due respect but you are not even playing this game so what do you really know?
    Ja Mata Tosainu Sama.

  16. #1156
    Sultry Gangster Babe Member Diana Abnoba's Avatar
    Join Date
    Mar 2009
    Location
    In a Gangster's Paradise, eating lobster and drinking fine wine.
    Posts
    1,174

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Vote: discovery1
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  17. #1157
    Member Centurion1's Avatar
    Join Date
    Jun 2007
    Location
    Wherever my blade takes me or to school, it sorta depends
    Posts
    6,007

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Vote: Andres

  18. #1158
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Thanks for the heads-up, Louis.

    Taking what limited info I think we have, I've attempted to create a model of what the current status of Fatlington could be. This is more or less a wild guess (emphasis on the wild guess) but it's an estimate. Any of you out there have some info to correct my estimate? I don't want to be speaking out of my
    Spoiler Alert, click show to read: 
    Assuming 76 players, 5 families, starting with 3 members each, assuming that they might have expanded to 5 members each by now, (aggressive estimate, I know you guys have uber skillz) and assuming that the unaffiliated wiseguys haven't been doing successful kills (not many so far), taking into account the known dead townies so far, expected dead townies (aggressive estimate favoring the mafia's side), and potentially dead scums and commies (from my perspective).... yadda yadda, fine print, etc.... probably off by a mile.... here we go:

    estimated 5 Barzinis
    estimated 5 Corleones
    estimated 5 Cunios
    estimated 4 Stracchis?
    estimated 5 tataglias

    estimated 5 dead loyal townies
    estimated 2 dead mafia (1 made, 1 wise, probably)
    estimated 2 dead commies

    estimated 43 living town/bulk (group of townies, unaffiliated wise, serial killers, extra roles)
    estimated 24 living committed gangsters (main families)

    Or greater than 1 in 3 players in the game are committed gangsters. One suspected protown role dead. (Myrddraal maybe)

    The unaffiliated wiseguys did not gain too many successful kills yet, by my estimate. This may have something to do with the massive amount of err..... protection groups. And hopefully discovery1 is indeed a Luca, that could really do some damage and tie things up between dead townies so far and dead scum and commies.

    But even with estimates giving each family 2 successful recruits out of 3 nights, which I feel is rather generous, and assuming all the dead ones I can't account for are townies, which is rather generous, things still look cheerful for the town in Fatlington according to my estimate.
    But at the end of the day, pizzaguy still knows nussing, and many scumbags out there snickering right now at him. Laugh it up while you still alive. You die maybe later.
    Last edited by Askthepizzaguy; 08-16-2009 at 15:13.
    #Winstontoostrong
    #Montytoostronger

  19. #1159
    Mafia Hunter Member Kommodus's Avatar
    Join Date
    Mar 2004
    Location
    In a top-secret lab planning world domination
    Posts
    1,286

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Seamus
    Double A was heading for his car when the attack came. A quartet of Tommy gunners opened up from behind him and from across the street when he was only 30 feet or so from his car. Just as the gunmen behind him opened up, the thick door of a cab was opened immediately behind him, absorbing the shots that would have hammered into his back.
    Protector #1 opened the cab door.

    Quote Originally Posted by Seamus
    As he reached the side of his car, both of the Tommy gunners chasing him from behind made it around the outstretched – and obviously armored -- door of the now empty cab. Both of them were tackled by a masked figure hurtling out of the alleyway between two of the buildings, knocking their guns under the cab.
    Protector #2 tackled two of the gunmen.

    Quote Originally Posted by Seamus
    It was not enough. The remaining pair of Tommy gunners, unmolested, managed to get around the front and back of Double A’s armored car just before he could get the special lock open.
    Because protector #3 failed to show up.

    Quote Originally Posted by Seamus
    Both yanked on their triggers almost in unison to release a hail of…nothing. Both bolts had jammed at exactly the same instant – defying all the odds in the book.
    Ultimately, Double A survived because of luck, as sometimes happens in CDTC games.

    I see nothing indicating protection by a doctor or Luca. Just a protection group which failed because it was missing a member.
    If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mr. Brave man, I guess I'm a coward. -Jack Handey

  20. #1160
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Louis VI the Fat View Post
    After the game ended, I started counting how many players played as mafia. It turned out that the town was already outnumbered from Day 2. Incredible. It turned mafia game mechanics on its head.
    So if you want to win as town, you'll have to do some kills. As Andres is doing. The town needs to keep the initiative, show that it is the winning side. Supress groups with designs.
    I took the lead on organizing numerous vig kill groups in Capo 2, so I think I have some perspective on this. Vig kills are useful when you actually know your target is a mafioso. In Capo 2, we had a list of many confirmed mafioso that was obtained by guilty detective results and information gained from infiltrators. Here, the only 'guilty' results we have are on people are a vig kill that went through only because Andres' protection group failed, and ATPG. Under the circumstances, vig kills are very likely to result in the death of townies AND will move townies and wiseguys closer to joining mafia families.

    Vig kills are acceptable when there are KNOWN mafioso that outnumber our ability to lynch them. Beyond that, it is just throwing townies and wiseguys into the open arms of the mafia. Do I need to remind you that last game the winning Don started the game as a townie?


  21. #1161
    TexMec Senior Member Louis VI the Fat's Avatar
    Join Date
    Apr 2004
    Location
    Saint Antoine
    Posts
    9,935

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Kagemusha View Post
    Louis with all due respect but you are not even playing this game so what do you really know?
    Gah! If I were playing you'd already have a long list of mafiosi to kill and

    Sorry, don't mean to intrude upon the game or make any definitive statements of who's scum or not. I really don't have time to play, but am quite curious. So I'm just skimming the thread here and there, trying to see how this one's playing out. The 'vig kill or not' debate reminded me of the last Capo, so I shared some thoughts I had about that one.

    ATPG counts 43 town vs 24 mafia in the game as of yet. I have no idea, I'll asume it is a good estimate. A lot of townies end up never being all that active, whereas mafia are. And others will go mafia. Both reduce the number of useful townies. So numbers may not be as overwhelmingly in favour of the town as one might expect in a mafia game. There may not be more than fifty truly active players left, with in fact a slight majority with mafia affiliation or aspiration.

    About the wisdom of vigliante kills, and the when, where, why and by whom - TinCow is the experienced expert indeed.
    Anything unrelated to elephants is irrelephant
    Texan by birth, woodpecker by the grace of God
    I would be the voice of your conscience if you had one - Brenus
    Bt why woulf we uy lsn'y Staraft - Fragony
    Not everything
    blue and underlined is a link


  22. #1162
    2 cute to execute Member Joooray's Avatar
    Join Date
    Apr 2008
    Location
    Big Bad Bonn
    Posts
    962

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Vote : Louise, i just don't like external pundits.

    On a more serious note: I still find it hard to make a really informed decision. There are obviously a lot of accusations floating around some more, some less convincing to me.
    What it comes down to is, that I will keep trusting pizza's information for now. So Vote:Disco.

    @Kommodus:
    That's how I understood the write-up as well.

    @Skooma Addict:
    I second your motion to try to organize the pro-town movement to some degree more openly.

    Supreme Victory, The Shadow Fort
    © Crazed Rabbit

  23. #1163
    Master of Few Words Senior Member KukriKhan's Avatar
    Join Date
    Jun 2001
    Posts
    10,415

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Crap. Deadline

    vote: Andres
    Be well. Do good. Keep in touch.

  24. #1164
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Louis VI the Fat View Post
    A lot of townies end up never being all that active, whereas mafia are.
    This is what harms the town the most. Townies who go totally inactive and then get WOG'ed are what ultimately tips the game in the mafia's favor. I'm especially disappointed in those with zero posts who are actually well known mafia players here. We were bound to get a few newcomers dead on arrival, but I was looking forward to playing with certain players who are suspiciously silent.

    takes out the pizza prod and prods:

    Cowhead418
    Dutch guy
    TruePraetorian
    Nole4694


    And Greyblades, this post doesn't cut the mozzarella with me. You can do better, I know you're busy with your game, but CDF can replace you if you need to drop out.

    FOS: Greyblades, Cowhead418 Because I know you were both active since the game began, you have your roles, you haven't contributed. And Dutch_guy.... you were active just recently elsewhere. I thought you were looking forward to this game? I am aware of a lot of pro-town roles, so I don't buy that these players dodging the thread as anything but scummy behavior. And if you are a pro-town role, and you don't like this unwanted attention, it's your own fault, you should have contributed more. Play the game, don't avoid it. Please.

    *mutters* WOGbait townies or scums. Either way, pizzaguy is not happy with you.
    Last edited by Askthepizzaguy; 08-16-2009 at 17:05.
    #Winstontoostrong
    #Montytoostronger

  25. #1165
    Member Member atheotes's Avatar
    Join Date
    Apr 2007
    Location
    metaphysical Utopia...
    Posts
    2,914

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by Kommodus View Post
    Protector #1 opened the cab door.
    Protector #2 tackled two of the gunmen.
    Because protector #3 failed to show up.
    Ultimately, Double A survived because of luck, as sometimes happens in CDTC games.

    I see nothing indicating protection by a doctor or Luca. Just a protection group which failed because it was missing a member.
    hmm... i believe that if only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. I am confused... but no one else seems to think it matters...so i will let it go for now.

    unvote, Vote: Andres

  26. #1166
    Member Senior Member Proletariat's Avatar
    Join Date
    Nov 2004
    Location
    Far up in the Magnolia Tree.
    Posts
    3,550

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Ugh, deadline vote: abstain I need to catch up

    Anyone have an accurate tally?

  27. #1167
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Funny you should ask.

    Discovery1: 18 (Kommodus, Sasaki Kojiro, beskar, YLC, Askthepizzaguy, Double A, Psychonaut, Johnhughthom, slashandburn, Jolt, LittleGrizzly, SSNeoperestroika, Caius, spL1tp3r50naL1ty, Ironside, Beefy187, Diana Abnoba, Joooray)

    Andres: 12 (Tincow, DisgruntledGoat, Leet Eriksson, Kagemusha, Joe Monks, Xehh II, discovery1, AggonyDuck, shlin28, Centurion1, Kukrikhan, atheotes)

    Askthepizzaguy: 4 (Shinseikhaan, Crazed Rabbit, Chaotix, Rhyfelwyr)

    Double A: 2 (Scottishranger, gibsonsg91921)

    beefy187: 2 (Andres, woad&fangs)

    AVSM: 1 (ACIN)

    Abstain: Tratorix, Skooma Addict , Moros, twilightblade, Proletariat
    #Winstontoostrong
    #Montytoostronger

  28. #1168
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Capo di Tutti Capi III (IN PLAY)

    i say lynch them both... andres is scum!

    We do not sow.

  29. #1169
    2 cute to execute Member Joooray's Avatar
    Join Date
    Apr 2008
    Location
    Big Bad Bonn
    Posts
    962

    Default Re: Capo di Tutti Capi III (IN PLAY)

    Quote Originally Posted by atheotes View Post
    hmm... i believe that if only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. I am confused... but no one else seems to think it matters...so i will let it go for now.

    unvote, Vote: Andres
    As far as I understood it there were certain special conditions for characters in past capo games. So for example a person being lucky and by this being able to survive an attack. That might be something that kicked in in this situation.

    Supreme Victory, The Shadow Fort
    © Crazed Rabbit

  30. #1170
    Senior Member Senior Member naut's Avatar
    Join Date
    Dec 2005
    Posts
    9,103

    Default Re: Capo di Tutti Capi III (IN PLAY)

    I hope for a tie. So Reenk can bring out the humiliation.

    Unvote: Disco; Vote: Andres
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

Page 39 of 127 FirstFirst ... 293536373839404142434989 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO