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  1. #1

    Default Re: Why do units light up?

    Quote Originally Posted by Whatever Scortamareva View Post
    I think the illumination effect is pretty good; it serves it's function well and is fairly subtle. Alternatives are probably hard to come by, especially with an attempt to focus on realism, perhaps the unit's banner could wave or something.

    Can't you just get into the habit of pressing enter after you give your unit a command? Then, with no units illuminated you can fly around the virtual battlefield without a care in the virtual world.
    I didn't know I could deselect a unit with enter. Thats helpful. It's been a long time since i've played rtw.

    If EB made there own game though, I don't think they would have the units "illuminate", ever...

    How would the imperator of antiquity be able tell which unit is which, order them around and what not? Different standards or something?

  2. #2

    Default Re: Why do units light up?

    Quote Originally Posted by war is hell View Post
    I didn't know I could deselect a unit with enter. Thats helpful. It's been a long time since i've played rtw.

    If EB made there own game though, I don't think they would have the units "illuminate", ever...

    How would the imperator of antiquity be able tell which unit is which, order them around and what not? Different standards or something?
    Well the whole ordering units around and such is pretty ahistorical, in reality units would likely have set instructions to follow during the battle and the general would spend his time lolloping around doing his own thing.

    There are bits and pieces of evidence pointing to actual communication being used on the battlefield as a means of ordering certain units to do certain things, but this is often seen as experimentation for the most part. It was probably more a cased of positioning well and screaming 'charge!' at the right moment.

    Though i'm no expert on this, I better wait for the more knowledgable EBers to comment

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Why do units light up?

    You've got a point, but the general wasn't quite that useless. Battles did last quite some time, so a general would have had the opportunity to order formations forward and backward, although any complex manoeuvres would have had to be pre-arranged. Positioning at the start of the battle would have to be pre-arranged as well.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Why do units light up?

    Caesar several times rallied his routing troops by charging into the fray and shaming his men.
    Last edited by antisocialmunky; 08-16-2009 at 23:11.
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    Guest Aemilius Paulus's Avatar
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    Talking Re: Why do units light up?

    Quote Originally Posted by antisocialmunky View Post
    Caesar several times rallied his routing troops by charging into the fray and shaming his men.
    Except that one time in Roman Greece, atDyrrachium (which would be more Epriote than Greek, but I beleive the Romans called it all Greece, up to Makedonia).

  6. #6

    Default Re: Why do units light up?

    Quote Originally Posted by Whatever Scortamareva View Post
    Well the whole ordering units around and such is pretty ahistorical, in reality units would likely have set instructions to follow during the battle and the general would spend his time lolloping around doing his own thing.

    There are bits and pieces of evidence pointing to actual communication being used on the battlefield as a means of ordering certain units to do certain things, but this is often seen as experimentation for the most part. It was probably more a cased of positioning well and screaming 'charge!' at the right moment.

    Though i'm no expert on this, I better wait for the more knowledgable EBers to comment
    True, but on the computer battlefield we are not just simulating the role of commander, we are simulating the role of the unit officers who acted on there own initiative once the pieces were set in motion...

  7. #7

    Default Re: Why do units light up?

    Quote Originally Posted by war is hell View Post
    True, but on the computer battlefield we are not just simulating the role of commander, we are simulating the role of the unit officers who acted on there own initiative once the pieces were set in motion...
    I suppose, but in any case it's hard to make any comparisons to how battles were really fought and how we fight them in EB, since the RTW battle system is simply a RTS 'version' of ancient battles.

    I'm not sure about the unit officers idea either, I can't imagine that if there were unit officers for each unit, that they would have significant influence over what that unit did, apart from maybe keeping order in ranks.

    I reckon these officers acting on their own initiative would only happen in the case of emergency, for example if the commander was killed or fled, or if the battle was clearly a losing one.

    But anyway, part of the reason I love EB and RTW so much is because we don't fully know how battles worked or how men communicated on the battlefield (with exceptions, like Caesar's descriptions etc.), and that's why ima keep playing it

  8. #8

    Default Re: Why do units light up?

    Quote Originally Posted by Whatever Scortamareva View Post
    I suppose, but in any case it's hard to make any comparisons to how battles were really fought and how we fight them in EB, since the RTW battle system is simply a RTS 'version' of ancient battles.

    I'm not sure about the unit officers idea either, I can't imagine that if there were unit officers for each unit, that they would have significant influence over what that unit did, apart from maybe keeping order in ranks.

    I reckon these officers acting on their own initiative would only happen in the case of emergency, for example if the commander was killed or fled, or if the battle was clearly a losing one.

    But anyway, part of the reason I love EB and RTW so much is because we don't fully know how battles worked or how men communicated on the battlefield (with exceptions, like Caesar's descriptions etc.), and that's why ima keep playing it
    Well the RTW engine is a far cry from a realistic depiction. I know that.
    Honestly I was just appealing to the historical fanaticism so prevalent on this website in order to get a quick answer. What really bothers me is the fact that the illumination effect ruins the beautiful skins that make this mod exceptional. That and the fact that i was tired of searching for a unit not in my field of view to "hold the divine light" while I zoomed in and witnessed the mayhem. Thank God for enter!

    Correct me if I'm wrong but I'm fairly sure "officers acting on there own initiative" is a direct quote from Goldsworthy. It might have been Keegan or Hanson or all three. I don't feel like looking up. How accurate there deductions are is up for debate. I'm not a historian. I doubt they have any reason to make stuff up without any hint of evidence. Goldsworthy suggests that the flexibility of the manipular legion is what made it so successful.

    As far as never knowing what the ancient battle field was like, that is true. We can however make deductions based on artifacts and the nature of man in general. And since he is largely the same animal now as he was back then that should give us a close estimate and we'll just have to use our imaginations to fill in the rest.

    Officers in modern combat often act on there own initiative, why wouldn't they in the past? I'm not implying they blatantly disregarded direct orders or anything of sort. But if an unfortold crisis occurs(i think warfare in general contains many of them) I think everyman would do what is necessary to save his own life or the lives of his comrades. I would think that such men would have been applauded by the commander for such bravery.

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