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Thread: My recruitment idea

  1. #1

    Default My recruitment idea

    It does seem historical inaccurate that you train a specific unit type. Historical the senate would of raised a legion not recruit three units of hastari (ignore spelling). So would it not be better if instead of training individual units you instead would raise a legion or something. Yes it would take more than one turn to create but it would consist of several different roman units ie hastair prinnipier, like a small army.

    You could implement the same thing with a barbarian faction ie call to arms or something.

  2. #2
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: My recruitment idea

    At least in M2TW, we can get some multiple recruitment slots, and variable unit replenishment rate... but It looks weird if we got more than 8 units in one turn
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  3. #3

    Default Re: My recruitment idea

    I can understand your meaning , but this game is not like that. It cannot be modded to make multiple units in one shot, even thought it may churn out more units.

    Getting nine units (assuming that each unit makes three, and the city is large, with three recruitment slots) is really historically incorrect to do in a season alone.

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  4. #4

    Default Re: My recruitment idea

    Quote Originally Posted by Sonic View Post
    At least in M2TW, we can get some multiple recruitment slots, and variable unit replenishment rate... but It looks weird if we got more than 8 units in one turn
    it would take a few turns to create a legion it would not happen over night
    but yer they did raise several legions at the same time. Ie the second punic wars

    edit--
    Besides it was quite expensive thing to do and also this is a lot more historical accurate than than the sytem thats already in place.

    There might be a problem adding it
    but its only an idea.
    Last edited by lordbuxton; 07-27-2009 at 00:45.

  5. #5

    Default Re: My recruitment idea

    Probably in different cites, but churning that much units will be a worry.... I suggest that you recruit three units in the major cities to simulate such.

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  6. #6

    Default Re: My recruitment idea

    Quote Originally Posted by Alsatia View Post
    Probably in different cites, but churning that much units will be a worry.... I suggest that you recruit three units in the major cities to simulate such.

    It would take several turns to raise one of these small armys and they would not be cheap. but you have to rember a similar sytem would be implace with the other factions ie a kings call to arms.

  7. #7

    Default Re: My recruitment idea

    How about the greeks and the steepes. The Crusade/Jihad feature had been thrown out the window by the EB team.

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  8. #8
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: My recruitment idea

    The team can't do much about it. With the M2 engine a player could do so himself, but their is no way to recruit units packed in legions.
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  9. #9
    urk! Member bobbin's Avatar
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    Default Re: My recruitment idea

    As i recall a crusade requires a papal faction so it would be out, maybe they'll use jihads for something but I'm not sure what.

    @OP what your talking about sounds a bit like ETW (i haven't played it btw)where you can have generals recuit units which get built in the surrounding cities and move to him quite historical accurate for an EB timeframe, sadly this wouldn't be possible wtih EBII.


  10. #10

    Default Re: My recruitment idea

    actually the idea isn´t bad

    just make it like 25% more expensive on the slot 2 then on the slot1 and so on every new unit would cost 25% more to recruit then the previous one thus simulating emergencies and the need for fresh troops fast (the cost increase would ofc simulate the higher payment being offered to atract more men or the more expensive/greedy armourers would be for having to work harder or the cost it would have on farms/trade by such a fast conscription)

    also on upgrades and chevrons slot 4 wouldn´t have the armour upgrades (if there was any)
    and for each extra slot there would be 1 less chevron on the unit

    what i dislike is the amount of elites one can recruit they should be capped like pella as 4000 population one should only be able to hire 400 elite units (+ retraining 800 tops to simulate power/grants made on certain soldiers for outstanding work) every 10 years (40 turns)

    furthermore maybe a kind of lather could be created for specific units like to hire a classical hoplite one would have to disband/upgrade an hoploi unit with x amount of chevrons

    to get peztharoi one would have to disband/upgrade a unit of levypikeman and for argaspydes (or whatever their name) disband/upgrade a unit of pheztaroi

    hastati ==> princeps ==> triari

    both historical correct and great for roleplaying imho

    furthermore ... chevrons beteween the same type of unit could be swaped to increase the rate at wich one can create a better standing army and to simulate the changes/gathering of the distingished soldiers into single units and the less capable one´s being sent from the "good" units to the "average" units

    great for roleplaying once again. ofc to stop "cheating"/"abuses" these upgrades and chevron switches could only be available for fullsized units

    and i better stop brainstorming now i´m jugling 2 much

  11. #11
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: My recruitment idea

    Quote Originally Posted by bobbin View Post
    As i recall a crusade requires a papal faction so it would be out, maybe they'll use jihads for something but I'm not sure what.

    @OP what your talking about sounds a bit like ETW (i haven't played it btw)where you can have generals recuit units which get built in the surrounding cities and move to him quite historical accurate for an EB timeframe, sadly this wouldn't be possible wtih EBII.
    Like migrations for Sweboz andother not yet announced Germanic factions and Steppe factions
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  12. #12
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: My recruitment idea

    I believe you can do that sort of recruitment by building a structure that then is checked for by the script. But really, the game will have multiple unit recruitment so you can crank then out over the span of 2-3 turns.
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  13. #13
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    Default Re: My recruitment idea

    furthermore maybe a kind of lather could be created for specific units like to hire a classical hoplite one would have to disband/upgrade an hoploi unit with x amount of chevrons

    to get peztharoi one would have to disband/upgrade a unit of levypikeman and for argaspydes (or whatever their name) disband/upgrade a unit of pheztaroi

    hastati ==> princeps ==> triari

    both historical correct and great for roleplaying imho
    That's not really how it works...

    The difference between Levy Hoplites and regular hoplites is equipment/wealth, basically. Same with the phalanxes you mentioned, as well as the Roman troops, though experience would apply more in that case.

  14. #14

    Default Re: My recruitment idea

    Quote Originally Posted by Azathoth View Post
    That's not really how it works...

    The difference between Levy Hoplites and regular hoplites is equipment/wealth, basically. Same with the phalanxes you mentioned, as well as the Roman troops, though experience would apply more in that case.
    thats true for hoplites indeed (but nothing like roleplaying royal grants of land to the best experienced troops)

    as for roman´s i believe the wealth diference was beteween the rorari leves etc and the hastati princeps and triarii where the later had to go up in this type of lather (?) the triarii where the most experienced troops in a legion (older) and the hastati the youngest one´s (youngest)

    anyway this sistem could put a cap on the "true" elites (trully nobles by making it a % of the total population) and a way to make it harder for someone to drill up an army of pure hardened quasi elite troops (trokithai)

  15. #15
    Guest Azathoth's Avatar
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    Default Re: My recruitment idea

    They're using recruitment pools for that, though. Either they were thinking about it, or they already decided to implement it, can't remember which.

  16. #16
    EB annoying hornet Member bovi's Avatar
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    Default Re: My recruitment idea

    Quote Originally Posted by moonburn View Post
    just make it like 25% more expensive on the slot 2
    Impossible.

    Quote Originally Posted by moonburn View Post
    also on upgrades and chevrons slot 4 wouldn´t have the armour upgrades (if there was any)
    and for each extra slot there would be 1 less chevron on the unit
    Impossible.

    Quote Originally Posted by moonburn View Post
    what i dislike is the amount of elites one can recruit they should be capped like pella as 4000 population one should only be able to hire 400 elite units (+ retraining 800 tops to simulate power/grants made on certain soldiers for outstanding work) every 10 years (40 turns)
    This is impossible in the way you describe it. However, there are other possibilities for restricting how many of each kind of unit you can field. As Azathoth says, we plan to restrict the units through the recruitment pools. To be precise, the replenishment of the pool.

    Quote Originally Posted by moonburn View Post
    furthermore maybe a kind of lather could be created for specific units like to hire a classical hoplite one would have to disband/upgrade an hoploi unit with x amount of chevrons
    Impossible.

    Quote Originally Posted by moonburn View Post
    furthermore ... chevrons beteween the same type of unit could be swaped to increase the rate at wich one can create a better standing army and to simulate the changes/gathering of the distingished soldiers into single units and the less capable one´s being sent from the "good" units to the "average" units

    great for roleplaying once again. ofc to stop "cheating"/"abuses" these upgrades and chevron switches could only be available for fullsized units
    Impossible for full units. For depleted units, there is a trick where you can repeatedly send men from a full unit back and forth to it, doing the opposite of what you want (evening out the experience levels of the two units instead of increasing the difference). This trick is available no matter how we would try to mod it.

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  17. #17

    Default Re: My recruitment idea

    impossible causethe engine doesn´t allow it :X it was just my mind brainstorming anyway

  18. #18
    The Naked Rambler Member Roka's Avatar
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    Default Re: My recruitment idea

    Quote Originally Posted by bovi View Post

    This is impossible in the way you describe it. However, there are other possibilities for restricting how many of each kind of unit you can field. As Azathoth says, we plan to restrict the units through the recruitment pools. To be precise, the replenishment of the pool.

    Would the recruitment pools work for the AI as well?

    It's extremely irritating coming up against stack after stack of Triarii when facing the Romani in EBI. If this could be fixed the gameplay would be greatly enhanced.

  19. #19
    EB annoying hornet Member bovi's Avatar
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    Default Re: My recruitment idea

    Yes, the pools will be limited for the AI as well. Still, as we like having a challenging campaign, the restrictions for the AI may be somewhat looser. We expect the player to be able to wipe away more high-end units of the AI than the player will lose.

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  20. #20
    The Naked Rambler Member Roka's Avatar
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    Default Re: My recruitment idea

    Quote Originally Posted by bovi View Post
    Yes, the pools will be limited for the AI as well. Still, as we like having a challenging campaign, the restrictions for the AI may be somewhat looser. We expect the player to be able to wipe away more high-end units of the AI than the player will lose.
    Definately, we do have an intelligence that is genuine after all. That's good news anyway, should hopefully force the A.I to use more balanced armies also.

  21. #21
    Member Megas Methuselah's Avatar
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    Question Re: My recruitment idea

    Quote Originally Posted by bovi View Post
    Yes, the pools will be limited for the AI as well. Still, as we like having a challenging campaign, the restrictions for the AI may be somewhat looser. We expect the player to be able to wipe away more high-end units of the AI than the player will lose.
    Would this pool limitation for the AI (as well as the human, I suppose) vary from difficulty to difficulty?
    Last edited by Megas Methuselah; 08-21-2009 at 06:21.

  22. #22
    Member Member mountaingoat's Avatar
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    Default Re: My recruitment idea

    so the AI is going to spam elites again?

  23. #23
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: My recruitment idea

    Quote Originally Posted by mountaingoat View Post
    so the AI is going to spam elites again?
    The point of recruitment pools is to stop that.
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  24. #24
    Member Member mountaingoat's Avatar
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    Default Re: My recruitment idea

    i know , i just meant that if we lower the AI requirements for recruiting elites , spam may ensue .

    anyway it is all about balance , i think the recruitment pool in mtw2 makes it much better for training armies.

  25. #25
    Legatvs Member SwissBarbar's Avatar
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    Default Re: My recruitment idea

    Nice Idea, but... what is 1 legion? It's not the ancient Romans, it is YOUR Empire, and if you say "1 Legion has 10 Triarii", then 1 legion has 10 Triarii, and basta. EB is history in the making (in every aspect )

    So you can Roleplay your idea, by just not letting the Soldiers get active until you have finished the trainig of your legion.
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  26. #26
    Tuba Son Member Subotan's Avatar
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    Default Re: My recruitment idea

    How will recrutitment pools work?

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