Results 1 to 20 of 20

Thread: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    Quote Originally Posted by Prussian Iron View Post
    oddly, ive never seen any non-me european power(except portugal and UP obviously) even in the indian theatre, not even ships.
    I second that.

    However, given the current AI, I am not convinced a European AI faction would be able to survive in India two/three turns...

    1) They'd need to get a substantial army (more than 1 stack, for sure; a mix of Baghirs, Sikhs, Elephants, etc., have high chances of auto-win against any faction's early/middle period troops) there, past the European enemies, the Indian fleets and the pirates. More than one stack implies a coordinated movement of several fleets.

    2) Even if an AI faction managed to ship a decent army over, as already suggested in #1, the Maratha unit mix/stats seems very favorable for an auto-resolve in their favor. Even if the aggressive European faction won the auto-fight, at best, they'd have a province with destroyed infrastructure and a half depleted (or worse) army. The next fresh army, or two, that Marathas would throw at them would wipe the European aggressors off the sub-continent...

    So, I do not see any European AI potentially being successful at invading India, given the current state of CAI. A European AI might get lucky at an opportunistic province grab, but the Maratha AI would wipe them out very fast. Maybe, a successful invasion could be possible if a European AI was given a scripted, coordinated invasion plan during the initial fight between Marathas, Mysore and Mughals. But I do not see it happening without a script...

    P.S. Sensei has suggested that in the beta 1.4 patch he has witnessed Maratha invasion of the Americas. THAT I can see happening... Marathas should be able to auto-wipe the floor with the colonial units in the Americas...
    Last edited by Slaists; 08-26-2009 at 04:12.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    India needs more loyalty issues. Seriously, military didn't defeat India it was shewd bribery.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #3
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    Quote Originally Posted by antisocialmunky View Post
    India needs more loyalty issues. Seriously, military didn't defeat India it was shewd bribery.
    Yup, that and fractionalism...

  4. #4

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    Quote Originally Posted by Slaists View Post
    I second that.

    However, given the current AI, I am not convinced a European AI faction would be able to survive in India two/three turns...

    1) They'd need to get a substantial army (more than 1 stack, for sure; a mix of Baghirs, Sikhs, Elephants, etc., have high chances of auto-win against any faction's early/middle period troops) there, past the European enemies, the Indian fleets and the pirates. More than one stack implies a coordinated movement of several fleets.

    2) Even if an AI faction managed to ship a decent army over, as already suggested in #1, the Maratha unit mix/stats seems very favorable for an auto-resolve in their favor. Even if the aggressive European faction won the auto-fight, at best, they'd have a province with destroyed infrastructure and a half depleted (or worse) army. The next fresh army, or two, that Marathas would throw at them would wipe the European aggressors off the sub-continent...

    So, I do not see any European AI potentially being successful at invading India, given the current state of CAI. A European AI might get lucky at an opportunistic province grab, but the Maratha AI would wipe them out very fast. Maybe, a successful invasion could be possible if a European AI was given a scripted, coordinated invasion plan during the initial fight between Marathas, Mysore and Mughals. But I do not see it happening without a script...

    P.S. Sensei has suggested that in the beta 1.4 patch he has witnessed Maratha invasion of the Americas. THAT I can see happening... Marathas should be able to auto-wipe the floor with the colonial units in the Americas...
    This is why I would expect UP to actually try. They have a good base already in the area and simply need a local fleet to transport their troops to the mainland. They could easily support such an invasion if they properly developed Ceylon. Unfortunately I have yet to see UP get aggressive anywhere. Maybe they need to steal some of Courland's mojo.

  5. #5
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    Quote Originally Posted by Seyavash View Post
    This is why I would expect UP to actually try. They have a good base already in the area and simply need a local fleet to transport their troops to the mainland. They could easily support such an invasion if they properly developed Ceylon. Unfortunately I have yet to see UP get aggressive anywhere. Maybe they need to steal some of Courland's mojo.
    Yup. UP could try (I always start my Indian invasion by exchanging some territory for Ceylon or just kicking Marathas out of there if they have taken it). Ceylon is an excellent naval base to get things started in India. The only problem is that the Indian AI's are now hardwired to take Ceylon from anyone who holds it, unless the Indian invasion fleets are sunk.

    But, I guess, UP has more pressing issues at home (France and Spain breathing down their neck)... Also, being an AI they must have a really difficult time developing their trade (not sending stacks composed of 90% war ships to sit in trade theaters) + fighting the pirates (the AI has no clue how to eliminate the pirate threat) + it takes the UP AI 20 years to figure how to kick out that Prussian fleet sitting in their only home trading harbor. Not that AI in 1.3.1 needs any trade (but that's a different matter).

  6. #6
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    Marathas aren't that tough, but yet again I haven't tried auto-reslving against them.

    Prussian campaign:

    Saw a rebel province that left my ally the Marathas, so I sailed over with a full stack and took it.
    After conquering another province, Mughals+Marathas DoW on me.
    Allied with Mughals
    Took 3 more provinces running straight across India, including Bengal
    Tried to raise an army (You could see mine was obviously worn down)
    Invaded a large city (don't remember name)
    Failed Epicly
    Several Maratha Incursions into my new territory. A couple succesfull sieges, but they were taken back swiftly with masses of Company Infantry and Howitzers.


    So I suppose the Marathas could mop the floor with some of the other factions who might invade (using the AUM mod, and the original stack had the best of the best units) if not done properly. I think 2-3 stacks would blow them to pieces though, especially with a southern invasion. Start out with Mysore and the other city next to it, and you already control a good portion of land. Taking the capital is easy from there, which means victory or peace aint so hard to get.
    Last edited by Prussian to the Iron; 08-27-2009 at 13:37.
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

  7. #7
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: 1.3.1, Maratha steamroller - the only AI with a "purpose"?

    Quote Originally Posted by Prussian Iron View Post
    Marathas aren't that tough, but yet again I haven't tried auto-reslving against them.

    Prussian campaign:

    Saw a rebel province that left my ally the Marathas, so I sailed over with a full stack and took it.
    After conquering another province, Mughals+Marathas DoW on me.
    Allied with Mughals
    Took 3 more provinces running straight across India, including Bengal
    Tried to raise an army (You could see mine was obviously worn down)
    Invaded a large city (don't remember name)
    Failed Epicly
    Several Maratha Incursions into my new territory. A couple succesfull sieges, but they were taken back swiftly with masses of Company Infantry and Howitzers.


    So I suppose the Marathas could mop the floor with some of the other factions who might invade (using the AUM mod, and the original stack had the best of the best units) if not done properly. I think 2-3 stacks would blow them to pieces though, especially with a southern invasion. Start out with Mysore and the other city next to it, and you already control a good portion of land. Taking the capital is easy from there, which means victory or peace aint so hard to get.
    The question is not whether the player can do it. The player can conquer India hands down with any faction (probably spare North American Indians). The question is whether a major non-Indian based AI faction (Britain, France, UP, Spain) can do it. And, I believe that given the current AI, that's impossible.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO