Well obviously! I haven't advocated a addition of a weapon. I'm not saying swap out the secondary. People have been assuming that this is the only way to represent this aspect of balance - its not, it just shows a supreme lack of imagination. We can't map RL to a game 1-1 but we can adjust other factors to make it work out more accurately in the end.
What I'm saying is that a unit that wasn't historically rolled over by frontal charges should not be completely pwned by heavy cavalry in a game that claims to be as historically accurate as possible.
What is so wrong with that? Honestly the whole 'we can't represent legionaires accurately versus cavalry because we can't add a third weapon' is fallacious because you can represent it in other ways like MASS, the main factor in talking about charge casualties. I've listed like 3 more options to adjust the balance in the legionaire's favor WITHOUT even talking about weapon replacement. The 'we aren't representing secondaries on other units' argument is flawed because defense a matchup against horses is on a different scale(this is a balance issue) than depicting vicious hth combat (aesthetic issue) as the spear vs infantry was decently balanced in EB +4 Attack/-4 Defense and the game can only reasonable depict hth fighting at a distance. The cataphract archer thing oyu bring up is a valid point because its similar but in normal gameplay, you don't leave horses in melee for long periods of time and the lance is usually the better anti-cav weapon anyways so the balance change is minimal.
In Short: This is a balance and realism issue up there with hoplites not being able to do pushing and therefore completely failing on the attack. In EB1, you addressed the latter with their uberguardmodeness which was not an ideal depiction so why not make an non-ideal depiction of legionaires vs horses for balancing purposes as well if the engine limits your ability to replicate certain aspects of the game?
Besides, leaving the balance as is encourages a stereotypical depiction of heavy cavalry as being able to mount massed frontal charges effectively against fresh ordered heavy infantry since many people play Romans first. :-p
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