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Thread: City Walls

  1. #31
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: City Walls

    ???

    I'm pretty sure you could change the misile type based on the culture of the faction using the siege tower, (if you check in Export_descr_Units.txt, you can see that each arty is a different culture. I'm sure this could be applied to siege towers) and make it so that maybe Egyptians and Seleucids would have arrow-firing siege towers, whereas maybe Romans and the other north african factions would use javelins, while Greeks and barbarians would use slings. Of course, this would mean that each of these factions would have to either:

    A) Have their own cultures
    or
    B) Be changed to a culture that makes no sense for them (like Greeks defined as the same culture as Gauls, Germans and Britons)

    I don't know if there is a culture limit, so if, say, the barbarian factions were all 1 culture and had sling-using siege towers, and then a Greek culture would be made doing the same, but with a required new siege tower (not necessarily a new model or textures, but just a new entry).

    I think that Javelins, Arrows and stones would be best projectiles from different siege towers. of course having all would be ideal, but of course we are unsure if it would work.
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  2. #32
    Guest Azathoth's Avatar
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    Default Re: City Walls

    I don't think they really used slingers and javelineers at all on siege towers. A few slingers really can't do as much as a dozen ballistas and stone-throwers.

  3. #33
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: City Walls

    but they also didn't use infinite-ammo ballistae on them, nor did they have infinite ammo archers. I think that slingers and javelins isnt too far of a stretch; you use what you can. if that means throwing or sligning rocks, then so be it.
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  4. #34
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: City Walls

    Siege towers have a limited set of ammo. If you leave "fire at will" on from the very beginning of the assault, it's likely that your tower ammo will be depleted by the time the towers reach the wall.
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  5. #35
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: City Walls

    Quote Originally Posted by Prussian Iron View Post
    ???

    I'm pretty sure you could change the misile type based on the culture of the faction using the siege tower, (if you check in Export_descr_Units.txt, you can see that each arty is a different culture. I'm sure this could be applied to siege towers) and make it so that maybe Egyptians and Seleucids would have arrow-firing siege towers, whereas maybe Romans and the other north african factions would use javelins, while Greeks and barbarians would use slings. Of course, this would mean that each of these factions would have to either:

    A) Have their own cultures
    or
    B) Be changed to a culture that makes no sense for them (like Greeks defined as the same culture as Gauls, Germans and Britons)

    I don't know if there is a culture limit, so if, say, the barbarian factions were all 1 culture and had sling-using siege towers, and then a Greek culture would be made doing the same, but with a required new siege tower (not necessarily a new model or textures, but just a new entry).

    I think that Javelins, Arrows and stones would be best projectiles from different siege towers. of course having all would be ideal, but of course we are unsure if it would work.
    Siege towers are universal, as in, there is no way to change the siege towers from the ones the Romans use to the ones the Saka use. As for mounts, no idea. I think thats a modeling issue and I know nothing about modeling. What I wish was possible was for men to be already inside the tower when it docks so that they can immediately pour out. That would be more realistic IMO.
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  6. #36
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: City Walls

    What I wish for is that half a unit wouldn't get stuck at the bottom of the siege tower when running in. It's a pain to get all of them up the tower when that happens.
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  7. #37
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: City Walls

    ive enever had a problem getting my men up a siege tower; though i have had a clipping problem when about 50 men occupy the same rung on the ladder up it...
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  8. #38
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: City Walls

    The pathfinding for walls is atrocious. Order one unit at a time on walls, otherwise its horrible horrible pain.
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  9. #39
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: City Walls

    ...I thought you could only move one unit on the walls at a time; it gives you an 'X' if you try more than 1 at once.
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  10. #40
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: City Walls

    Well yes, I'm talking about if you have multiple units and order them all onto the wall one by one before the previous unit gets in place, the previous units will stop and bug out.

    This is MIITW I'm talkin about BTW.
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  11. #41
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: City Walls

    I know. I've never had that problem. I've had semi-retarded troops ordered to get on the other side (inside) of the wall, and then proceed to move all the way back down the ladders, through the gate, and then rout due to the like 20 guys left.
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  12. #42

    Default Re: City Walls

    A lot of the issues that people raise here are only relevant for RTW. There is a whole other set of issues with attacking towns/castles in MIITW. Im not sure exactly what the EB team can or cannot do, but I imagine we will be looking back at the ballista towers and "5 men running around in circles at the bottom of the siege tower" with considerable fondness.

    One good thing though is that you can take control of the centre plaza of a city simply by having an overwhelming numerological advantage - rather than killing everything in existence.

  13. #43
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: City Walls

    Well... if you units actually make it to the town center.... Most mods solve the pathfinding in cities issues pretty well though.

    Also... I saw Uruk-hai Pikemen in TATW in pike formation on the walls of Isengard... I fear trying to take the walls of Athens now...
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  14. #44
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: City Walls

    Now I really want to play TATW again, but its at my grandmas house!! NOOOOOOOOOOOO!!!!!!!
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