Personally I found the environments to be a bit too fragile, kinda like trying to hide behind a lego building, with bricks flying off at every moment, which added to the urgency a bit too much. Men of War allows for bursts of action with some welcome moments in between when you can have a look at your surroundings and make a plan of action instead of having to rush ahead because the structure you're hiding behind is about to collapse...
I mean a blown up tank is a fairly solid defense against bullets...
Plus, you get Direct Control mode, where you can control an individual soldier with pinpoint accuracy.
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
Men of War I'd played at a friend's place and it's haaard! I couldn't get past the first level even.
Out of CoH and WiC, CoH is longer, but I found WiC a lot more interesting.....for one it seemed to move faster, gameplay-wise, and playing online was fun.....though I didn't play it for long.
The horizon is nothing save the limit of our sight.
so basically if i immensly enjoyed CoH id like WiC?
On the Path to the Streets of Gold: a Suebi AAR
Visited:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Hvil i fred HoreToreA man who casts no shadow has no soul.
I dont know, I love CoH and play it all the time, if it ever freaking installs... But WiC I only played for a few hours max.
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
I played the WiC MP demo and wasn't moved. It's part of the recent trend to shrink RTS' and the amount of units you command, while giving you special powers to use. Some are ridiculous- I remember that you have to specifically order Heli's to shoot rockets.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
WiC had a great single-player campaign, a very good cold war thriller that was worth the price of admission. I hear the soviet pack really does the original justice and is just as good (if not better!). Where WiC really fell apart for me was in MP. It's got a steep teamwork curve. If you're gonna play WiC, bring friends.
While encouraging teamwork is a great thing for any RTS to do, WiC nearly goes to far in absolutely punishing you for taking the initiative without any support. Unless every single person on a team is working together, your air players are gonna get shredded, your Arty players bombed and your infantry players run over. Being anywhere good at WiC online requires voice communication due to the intensive combined arms tactics you're forced to employ.
I think I played 10 WiC games and never got close to launching a nuke in an online match, though I did see it happen once. I will admit, though, seeing that nuke go off was a very awe inspiring moment. I think half the people playing just stopped and gazed at the eye candy of watching a small riverside town go up in a mushroom.
I was a little bit cool to CoH (it was alright, not wonderful in my opinion), but I loved WiC. I still play it, and the multiplayer is still fun. The storyline is a one time playthrough, that much is true, but the MP is what the game is about - and it works well.
No, they fire guns and missiles on the ordinary attack command (which do work on tanks). If you want the heavies to fire Hellfire missiles, on the other hand, you do have to order them to (since it is a special ability and Hellfires are very powerful).Originally Posted by Crazed Rabbit
Last edited by Evil_Maniac From Mars; 09-17-2009 at 19:32.
Bookmarks