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  1. #1
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    By the way, how did the Aedui capture Southern Ireland?
    Because they are controlled by the human player.

    If you look carefully though, you can see that the southern Irish province has Aedui as "founder" faction. This is highlighted by the fact that the Eleutheroi AI (if given time) will build an Aedui governmental system as well as paved roads there! Nice exploit if you play the Casse slowly (or if you play expansionist Swêboz/Lusotannan), because of all Barbarian faction, only the Gauls can build paved roads.




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  2. #2

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by athanaric View Post
    Because they are controlled by the human player.

    If you look carefully though, you can see that the southern Irish province has Aedui as "founder" faction. This is highlighted by the fact that the Eleutheroi AI (if given time) will build an Aedui governmental system as well as paved roads there! Nice exploit if you play the Casse slowly (or if you play expansionist Swêboz/Lusotannan), because of all Barbarian faction, only the Gauls can build paved roads.
    That's strange, I thought they'd be based off the Lusotannii, as Ireland is entirely within the Luso expansion regions....
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  3. #3
    urk! Member bobbin's Avatar
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    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    You're going to get raped....
    Shouldn't be too bad, once I get into the Balkans i'll have access to all those lovely falx units which should make pretty short work of any Ptolemaio army.

    Quote Originally Posted by Hax View Post
    Even though that's exactly how the Ptolemaioi should expand.
    Pretty nice isn't it.

    A year later 192bc


    I finished my conquest of Ireland and am now training a small army to make sure the Casse don't try anything.
    A Sweboz attack was fought off and I now intend to capture their cities west of the Elbe to use as a bargining chip for peace. Captured Numantia to further my ambitions in Iberia, I plan to build up the MIC's to get the amazing Dunaminaca for the backbone of my new Iberian army.

    Elsewhere the Ptolemaioi continue their push into greek lands but are having problems in some areas. Baktria seems to be on its last legs and is down to its last city which is surrounded by enemies. Rome faces danger from the Qarthadasti but might get some respite due to revolts on Sicily.
    Last edited by bobbin; 09-19-2009 at 17:05.


  4. #4

    Default Re: 1.x AI Faction Progression Thread

    Shouldn't be too bad, once I get into the Balkans i'll have access to all those lovely falx units which should make pretty short work of any Ptolemaio army.
    Except falxmen are crap against both archers and phalanx units, which the Ptollies will have abundances of...
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    Except falxmen are crap against both archers and phalanx units, which the Ptollies will have abundances of...
    Falxes are excellent for flanking phalanxes. They don't fare well against archers, or phalanxes frontally, but I doubt bobbin is going to recruit armies consisting of falxes alone.
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  6. #6

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by Ludens View Post
    Falxes are excellent for flanking phalanxes. They don't fare well against archers, or phalanxes frontally, but I doubt bobbin is going to recruit armies consisting of falxes alone.
    The problem is, the AI has no second thoughts about turning the phalanxes...
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  7. #7

    Default Re: 1.x AI Faction Progression Thread

    Quote Originally Posted by IrishHitman View Post
    The problem is, the AI has no second thoughts about turning the phalanxes...
    A few hoplites to pin them at the front, a few axemen at the flanks... Falxes are merely added bonus.
    - Tellos Athenaios
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    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8
    Member Member Lovejoy's Avatar
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    Default Re: 1.x AI Faction Progression Thread


    250BC, Sauro

    I am getting real tired fighting the Pavhlan and their stupid cata-HA. I am mounting a final push both from the north and south, but I don't have much men to spare. Lets hope the best. At least the western front is calm, but I guess that wont last long. The AS is pretty weak though, which is nice.
    Last edited by Lovejoy; 09-20-2009 at 13:19.

  9. #9

    Default Re: 1.x AI Faction Progression Thread

    Amazing sauro expanison there, lovejoy.



    I didn't do this. It were all them Mak lovers wot dun it.

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