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Thread: 1.3.1. Ridiculous "gameplay" adjustments by CA

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  1. #1
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: 1.3.1. Ridiculous "gameplay" adjustments by CA

    Some features the REVIEWERS mentioned didn't even make it into the game.

    Remember the 'authentic tactics' people jabbered about endlessly? Monster columns and so forth?

    So far all I've seen the AI do is:
    1. Line up and march forward
    2. Line up and don't do anything until fired on/an enemy comes close
    3. Line up and do nothing
    4. Hurl everything at you all in one go.

    Sometimes it tries a little flanking manuever with a single unit of cavalry, as well. As a bonus.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: 1.3.1. Ridiculous "gameplay" adjustments by CA

    Quote Originally Posted by Sheogorath View Post
    Some features the REVIEWERS mentioned didn't even make it into the game.

    Remember the 'authentic tactics' people jabbered about endlessly? Monster columns and so forth?

    So far all I've seen the AI do is:
    1. Line up and march forward
    2. Line up and don't do anything until fired on/an enemy comes close
    3. Line up and do nothing
    4. Hurl everything at you all in one go.

    Sometimes it tries a little flanking manuever with a single unit of cavalry, as well. As a bonus.
    I would add that sometimes the AI knows how to overweight one or the other flank and try to crush you that way. Easily countered, by shifting a few units of reserves left and right behind your lines (to match the AI overweighting). The AI is likely to get confused and go for dead center in the end.

  3. #3
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: 1.3.1. Ridiculous "gameplay" adjustments by CA

    I have had the AI attack in columns. It is the most vivid recollection was when they should have been in line. I had only a couple of units that had fire arms and they were heavy in line infantry.

    It always seems to select the worse possible tactic and plays to the strengths of the human player's forces.

    As to the adjustments, a few have gone well but the larger part seem to always go the wrong way.

    Diplomacy started out being very good, but each subsequent patch has made it worse, each and every time.

    In part it is because they have listened to the players, or at least some of them. By turning up the aggression on the diplomatic game it has resulted in this "Black Knight Syndrome".

    I for one would rather they make peace every other turn than fight to the death each and every time.

    The bugs were a problem early on but at least for most of us the worst ones have been fixed and we even see sea invasions that are not too ridiculous. Now the issues are mostly with game play, chiefly diplomacy and making peace. It would seem most players have left the game on the shelf after this last patch brought out the black knight in all his glory. Not exactly a strong selling point for the upcoming NTW, is it?

    It had been several years between M2TW and ETW and people were willing to believe the hype about what a marvel it would be. Not so with NTW which is following quickly even for an expansion, let alone a stand alone game.

    If people are not thrilled with ETW and the way it has turned around, I don’t think they will be standing in line to shell out more money on an iffy prospect with NTW.

    Lets hope we all like the next patch. Though many are already set against the proposed Naval changes...so that is one strike against it before it even gets here.


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    and conceals from the stupid,
    the vast limits of their knowledge.
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